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What is causing MajorMud to Crash WG?
Posted: Sat Aug 16, 2003 10:40 am
by Pantharen
Ok I have edited the classes, changed cps, stats, and xp levels, I also changed & added new abilities. I also modified the Races & monsters I made the XP levels 15x and further modifed all the Bosses XP, and lowered regen times no regen time is over 50 hours with Nightmare. and I added 3 new things 1st a new monster, and 2 new items.
What is happening is when I try to go into the Orc Barracks or when Mega runs from large groups of monsters Majormud crashes WG. I get a message with a yes or no button, Yes forces WG to reboot and recover MMUD.
When I get home and it happens again I'll take a screen shot.
Sorry if I'm getting annoying.
Re: What is causing MajorMud to Crash WG?
Posted: Sat Aug 16, 2003 12:13 pm
by Platinum
Did you..add activation codes for your modules? In the majormud menu, type 'SYSOP' on your sysop account, then add on module activation codes, whatever option that is..add 1 per mod, so total you'll add 9..and just put anything in as a code, such as glkasdjglkads or kljglkasdgjads or 23509835 or kl6243jtklsgdj or lkdjgalkjglakdsjglaksdjgsdlgj or lksdgj or jaosgjoiewtujn....snicker, i just like mashing keys..hehehe.
Re: What is causing MajorMud to Crash WG?
Posted: Sat Aug 16, 2003 1:30 pm
by Pantharen
hehehehe Uh no. I know I needed to. Hmmm So the Codes that I got from Metro I just type them in.
Re: What is causing MajorMud to Crash WG?
Posted: Sat Aug 16, 2003 2:50 pm
by iNViSiGOD
Enter in *YOUR* valid MajorMUD MOD codes and it should be ok.
Re: What is causing MajorMud to Crash WG?
Posted: Sat Aug 16, 2003 3:36 pm
by Platinum
Yea Pantharen..without 'activation codes', you can't sys go anywhere or itll crash (minus silvermere), you can't go past map 1 anywhere, etc..
Re: What is causing MajorMud to Crash WG?
Posted: Sat Aug 16, 2003 4:00 pm
by Pantharen
activation codes? How many codes are we talking about? 1 for each mod? I was only given one code? But I probably didn't read the documentation I was given.
Re: What is causing MajorMud to Crash WG?
Posted: Sat Aug 16, 2003 10:26 pm
by Panterra X
go to sysop menu...
A - Addon module activation codes
put your code in for each module, 1-9
Re: What is causing MajorMud to Crash WG?
Posted: Sat Aug 16, 2003 11:21 pm
by Platinum
I PM'd him how to do it, like walthrough style..he hasnt responded though so I don't know if he got it or not..
Re: What is causing MajorMud to Crash WG?
Posted: Sun Aug 17, 2003 12:35 am
by Necrosaro420
Use the codes you purchased from Metro.
Re: What is causing MajorMud to Crash WG?
Posted: Sun Aug 17, 2003 4:58 am
by Pantharen
I punched in the code I was given for all 9 mods, and low and behold everything works great now, nothing has crashed at all :)
But I think I have had far too much fun with Nightmare, So last question. Without reinstalling mmud how can I undo all the changes I made so I can go back and tone things down a little.
Some thing are just too crazy, also some of the modifications I made to the class/races are a little to high for majormud and it wont accept them. The monster I made is um um fun but um he's a little much for the area, the items I created are a little too good.
And now for some reason I can't seem to get rid of them.