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Newest 1.11n Release Notes Here! (8-9-03)

Posted: Sat Aug 09, 2003 6:30 am
by Necrosaro420
+ Version 1.11n - 08/05/2003 +

1) Items given via a NPC should no longer delete from a deathpile or during

cleanup.

2) Adjusted the armour class, damage resistance and encumbrance of a

majority of armour items.

3) When dying in a room with no exits, the game will now attempt to

move your death pile to the previous 20 rooms you traveled, before

sending it to the sysop support chamber.

4) Attached a rubbish removal room to the sysop support chamber.

5) Formulas for backstab combat have been adjusted.

6) Formulas for regular combat have been adjusted.

7) Encumbrance now affects your swings on a sliding scale.

At 50% encumbrance you will swing as normal, with less encumbrance your

amount of swings should increase, with more encumbrance they will decrease.

8) The top list will now display experience gained on and above 10 billion.

9) Formula for the spell wizard knock, and future spells like it have been

adjusted.

10) When a party member is meditating it will now appear when you

check your party status.

11) If you are in a protected room and a monster is with you it will no longer

be able to attack you.

12) Casting detect magic spells upon an item should now correctly

show the item's magical value.

13) The sunstone wristband is now loyal and can not be given or dropped,

if you lost it you can get a new one from Orfeo.

14) The phoenix feather is now loyal and can not be given or dropped,

if you lost it you can get a new one from Morukai.

15) The key for the high level trainer should now regen at it's set time of

once every 6 hours.

16) Guardsmen will no longer teleport you to the guildmaster's chamber.

17) The "bribe guard" command should now work in every jail cell.

18) Added new spells and items

19) Fixed various typos and other reported problems

20) Fixed the unstock all command so items are no longer repopulated in the

shop at cleanup.

21) Ganghouse emblems now provide individual stat bonus' when worn.

22) The gangleader can now create a keyring, which can be given to another

gangmember for creation of ganghouse door keys. Use Deed will create

the keyring. Use Keyring will create keys.

23) Ganghouse vaults that were unpickable should now be pickable by a thief

after it has completed the 4th alignment quest.

24) Modified and added new titles for all classes.

25) The critical hit bonus gained from being quick and deadly is now

based upon your agility.

26) It is no longer possible to be quick and deadly if your encumbrance is

heavy.

27) Some undead monsters are now vulnerable to fire.

28) The disconnect message has now changed from X has just hungup!!! to

X just disconnected!!!

Re: Newest 1.11n Release Notes Here! (8-9-03)

Posted: Sat Aug 09, 2003 6:47 am
by Lior
NEW SPELLS!!!!!!!!

YEYEYE :)



what spells? :/

Re: Newest 1.11n Release Notes Here! (8-9-03)

Posted: Sat Aug 09, 2003 10:47 am
by Rust In Peace
Looks good, but I'm sure they'll fuck it up.



Pickable vaults = stupid.



#28 is retarded.

Re: Newest 1.11n Release Notes Here! (8-9-03)

Posted: Sat Aug 09, 2003 12:28 pm
by syntax53
Originally posted by Rust In Peace

Pickable vaults = stupid.



#28 is retarded.

agreed

Re: Newest 1.11n Release Notes Here! (8-9-03)

Posted: Sat Aug 09, 2003 12:41 pm
by Platinum
Yeah..I agree..if all vaults are pickable, whats the point in spending your life savings on a good gh..the guards are harder, but you're still gonna get robbed..



And yes, 28 is retarded..

Re: Newest 1.11n Release Notes Here! (8-9-03)

Posted: Sat Aug 09, 2003 4:48 pm
by Locke Cole
Originally posted by Rust In Peace

Looks good, but I'm sure they'll fuck it up.



Pickable vaults = stupid.

They're only pickable by Thieves who have gotten their quest cloaks. The picklocks required are too high without a blacknight for anyone else to pick, even with picklock enhancing items.



And actually, some of them are pickable in pre-1.11n, it was actually a bug that some were left at 999 picklocks.



#28 is retarded.

Heh, no, "So and so just hung up!!!" is retarded. Who dials into a BBS anymore? You MAY dial into an ISP these days, but you are almost assured to never be directly dialed into a BBS, and with broadband becoming more prevalent, "hung up" loses even more meaning.

Re: Newest 1.11n Release Notes Here! (8-9-03)

Posted: Sat Aug 09, 2003 6:26 pm
by REX_EVERYTHING
Yea but the q and d bonus based on agil and encumberance will help out the non plate classes and the plate classes will probably get screwed anyway. Enter the day of the ranger

Re: Newest 1.11n Release Notes Here! (8-9-03)

Posted: Sat Aug 09, 2003 6:28 pm
by Platinum
Originally posted by REX_EVERYTHING

Yea but the q and d bonus based on agil and encumberance will help out the non plate classes and the plate classes will probably get screwed anyway. Enter the day of the ranger



Ranger's DO have a higher exp chart, they should be better somewhere.

Re: Newest 1.11n Release Notes Here! (8-9-03)

Posted: Sun Aug 10, 2003 5:55 pm
by LordZeal
I sure hope rangers get a boost, the way ac works now I can't bs anything and I get tore up cuz I get hit all the time. I hate to see any class get nerfed, but when a high enuff ac makes you damn near invulnerable something needs to be fixed. I hope N balances things and doesn't make a new god class tho.

Re: Newest 1.11n Release Notes Here! (8-9-03)

Posted: Mon Aug 11, 2003 4:03 am
by Prince Galahad
cool, when can i d/l 1.11n?