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NMR v1.4 status update [Archive] - ForumsHQ
Posted: Mon Jul 28, 2003 7:53 pm
by syntax53
i took this week (+next monday) off of work just to work on nightmare and majormud explorer. so far today i ended up fixing two friends' computers (what i do AT work) and not even touching the code. tomorrow in the second half of the day i have peeps coming over, wednesday in the first half of the day i have a dentist appt and then friday and the monday i've had to reserve for the girlfriend. so needless to say my 6 days of seclusion to code has turned into about 2. so i prolly wont get done what i was hoping to this week but here are the pending release notes so far:
-syn
Re: NMR v1.4 status update [Archive] - ForumsHQ
Posted: Tue Jul 29, 2003 12:20 am
by Rust In Peace
Sounds great. Keep up the good work, Syn. :) Did you guys ever figure out the remote exit triggers?
Re: NMR v1.4 status update [Archive] - ForumsHQ
Posted: Tue Aug 05, 2003 5:22 am
by Necrosaro420
kickass.
Re: NMR v1.4 status update [Archive] - ForumsHQ
Posted: Fri Aug 08, 2003 12:07 am
by syntax53
just to give an idea of how involved this record changer util is ... this is all the things i've noted so far that need to be scanned when running the util, depending on which type of record numbers you wish to change. if you notice anything i'm missing let me know, tho i'm still working on it.
classes
-------
title textblock
items
-----
hit msg
miss msg
dest msg
read tb
class restrict 0-9
race restrict 0-9
negate spells 0-9
abilities 0-19
monsters
--------
item drops 0-9
weapon
create spell
death spell
between spells 0-5
hit spell 0-4
attack spell (if spell attack) 0-4
hit/miss/dodge attack msg's - all 0-4
move msg
death msg
greet txt
talk txt
desc txt
abilities 0-9
rooms
-----
room spell
spell exit type: open and close spell
cast exit type: pre spell, post spell
spell trap exit type: spell
key exit type: item
item exit type: item
door exit type: item
gate exit type: item
remote action exit type: item
ticket exit type: item
placed items 0-9
items in room 0-16
hidden items in room 0-14
item exit type: msg-no, msg-ok
spell exit type: msg
action exit type: msg
hidden exit type: msg, msg
trap exit type: pass msg, fail msg
text exit type: msg, msg, msg
remote action exit type: msg, msg
class exit type: fail msg
level exit type: fail msg
timed exit type: msg
ticket exit type: fail msg, ok msg
cast exit type: pass msg, look msg
ability exit type: fail msg
spell trap exit type: pass msg, fail msg
class exit type: class-ok, class-no
race exit type: race-ok, race-no
map change exit type: map
death room
exit room
control room
exit room #s
command text
shop #
permanent npc monster
shops
-----
class restrict
items 0-19
spells
------
msg a
msg b
abilities 0-9
textblocks
----------
class
race
failitem
checkitem
giveitem
roomitem
failroomitem
takeitem
clearitem
cast
learnspell
checkspell
summon
needmonster
message
checkitem
failitem
failroomitem
takeitem
maxlevel
minlevel
needmonster
nomonsters
price
evilaligned
goodaligned
failability
text
random
checkspell
testskill
:
teleport
users
-----
inven items 0-99
keys 0-49
weapon
worn items 0-19
spellbook 0-99
spell casted on 0-9
race
class
current room
abilities 0-29
abilities
---------
43-castspell
151-end cast
153-kill spell
42-learnspell
73-dispell magix
122-removesspell
160-givetempspell
59-class ok
146-mon guards
115-desc msg
120-start msg
101-confuse msg
Re: NMR v1.4 status update [Archive] - ForumsHQ
Posted: Sat Aug 30, 2003 11:34 pm
by syntax53
Re: NMR v1.4 status update [Archive] - ForumsHQ
Posted: Sun Aug 31, 2003 12:23 am
by iNViSiGOD
SWEET! I cant wait!
Re: NMR v1.4 status update [Archive] - ForumsHQ
Posted: Sun Aug 31, 2003 4:18 am
by dxpac666
I can wait. I don't have N yet. Why the hell not? *grumble* How you gonna forget me?
Re: NMR v1.4 status update [Archive] - ForumsHQ
Posted: Mon Sep 01, 2003 2:27 pm
by PeterParker
Hows the status Syn?
Re: NMR v1.4 status update [Archive] - ForumsHQ
Posted: Mon Sep 01, 2003 4:32 pm
by ShroudOfStatic
what a beautiful time to end up back editing again.
Re: NMR v1.4 status update [Archive] - ForumsHQ
Posted: Mon Sep 01, 2003 5:23 pm
by PeterParker
The weather is perfect to spend the day editing...raining cats and dogs here