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NMR v1.4 status update [Archive] - ForumsHQ

Posted: Mon Jul 28, 2003 7:53 pm
by syntax53
i took this week (+next monday) off of work just to work on nightmare and majormud explorer. so far today i ended up fixing two friends' computers (what i do AT work) and not even touching the code. tomorrow in the second half of the day i have peeps coming over, wednesday in the first half of the day i have a dentist appt and then friday and the monday i've had to reserve for the girlfriend. so needless to say my 6 days of seclusion to code has turned into about 2. so i prolly wont get done what i was hoping to this week but here are the pending release notes so far:









-syn

Re: NMR v1.4 status update [Archive] - ForumsHQ

Posted: Tue Jul 29, 2003 12:20 am
by Rust In Peace
Sounds great. Keep up the good work, Syn. :) Did you guys ever figure out the remote exit triggers?

Re: NMR v1.4 status update [Archive] - ForumsHQ

Posted: Tue Aug 05, 2003 5:22 am
by Necrosaro420
kickass.

Re: NMR v1.4 status update [Archive] - ForumsHQ

Posted: Fri Aug 08, 2003 12:07 am
by syntax53
just to give an idea of how involved this record changer util is ... this is all the things i've noted so far that need to be scanned when running the util, depending on which type of record numbers you wish to change. if you notice anything i'm missing let me know, tho i'm still working on it.



classes

-------

title textblock









items

-----

hit msg

miss msg

dest msg



read tb



class restrict 0-9



race restrict 0-9



negate spells 0-9



abilities 0-19









monsters

--------

item drops 0-9

weapon



create spell

death spell

between spells 0-5

hit spell 0-4

attack spell (if spell attack) 0-4



hit/miss/dodge attack msg's - all 0-4

move msg

death msg



greet txt

talk txt

desc txt



abilities 0-9









rooms

-----

room spell

spell exit type: open and close spell

cast exit type: pre spell, post spell

spell trap exit type: spell



key exit type: item

item exit type: item

door exit type: item

gate exit type: item

remote action exit type: item

ticket exit type: item

placed items 0-9

items in room 0-16

hidden items in room 0-14



item exit type: msg-no, msg-ok

spell exit type: msg

action exit type: msg

hidden exit type: msg, msg

trap exit type: pass msg, fail msg

text exit type: msg, msg, msg

remote action exit type: msg, msg

class exit type: fail msg

level exit type: fail msg

timed exit type: msg

ticket exit type: fail msg, ok msg

cast exit type: pass msg, look msg

ability exit type: fail msg

spell trap exit type: pass msg, fail msg



class exit type: class-ok, class-no



race exit type: race-ok, race-no



map change exit type: map

death room

exit room

control room

exit room #s



command text



shop #



permanent npc monster









shops

-----

class restrict



items 0-19









spells

------

msg a

msg b



abilities 0-9









textblocks

----------

class



race



failitem

checkitem

giveitem

roomitem

failroomitem

takeitem

clearitem



cast

learnspell

checkspell



summon

needmonster



message

checkitem

failitem

failroomitem

takeitem

maxlevel

minlevel

needmonster

nomonsters

price

evilaligned

goodaligned

failability



text

random

checkspell

testskill

:



teleport









users

-----

inven items 0-99

keys 0-49

weapon

worn items 0-19



spellbook 0-99

spell casted on 0-9



race



class



current room



abilities 0-29









abilities

---------

43-castspell

151-end cast

153-kill spell

42-learnspell

73-dispell magix

122-removesspell

160-givetempspell



59-class ok



146-mon guards



115-desc msg

120-start msg

101-confuse msg

Re: NMR v1.4 status update [Archive] - ForumsHQ

Posted: Sat Aug 30, 2003 11:34 pm
by syntax53

Re: NMR v1.4 status update [Archive] - ForumsHQ

Posted: Sun Aug 31, 2003 12:23 am
by iNViSiGOD
SWEET! I cant wait!

Re: NMR v1.4 status update [Archive] - ForumsHQ

Posted: Sun Aug 31, 2003 4:18 am
by dxpac666
I can wait. I don't have N yet. Why the hell not? *grumble* How you gonna forget me?

Re: NMR v1.4 status update [Archive] - ForumsHQ

Posted: Mon Sep 01, 2003 2:27 pm
by PeterParker
Hows the status Syn?

Re: NMR v1.4 status update [Archive] - ForumsHQ

Posted: Mon Sep 01, 2003 4:32 pm
by ShroudOfStatic
what a beautiful time to end up back editing again.

Re: NMR v1.4 status update [Archive] - ForumsHQ

Posted: Mon Sep 01, 2003 5:23 pm
by PeterParker
The weather is perfect to spend the day editing...raining cats and dogs here