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New Ganghouses
Posted: Wed Jun 25, 2003 7:42 am
by Kai Shadowbane
Ok, just a warning, this will be long, so I am prolly going to do this im multiple posts.
First:
Create 5 blank items for
deed, emblem, front door key, vault key, and banner
Create 1 blank monster for
ganghouse guardian
Create as many rooms as you wish and designate
entrance, shop, healer, vault, and control rooms
create 5 blank textblocks for
deed description, deed spell textblock, entrance room(s), normal room(s), healer room(s)
now here's where the fun begins:
Re: New Ganghouses
Posted: Wed Jun 25, 2003 7:50 am
by Kai Shadowbane
DEED ITEM:
record the # used:
make the name
Type: Armour
Worn: Nowhere
Weapon: 1 Handed Blunt
Armor: Natural
Game Limit: 1
Weight, Speed, Req STR, Accuracy: 0
Uses: 9999
the only checked box is gettable
Cost: whatever, make sure you make the cost appropriate
Min/Max Hit, AC/DR = 0
in the unknowns it should be 1/0
Description/Message Section
Blank unless otherwise wanted
(Read should be a textblock you make for a description of the deed uses and directions to the house it represents)
Race/Class Negate
Blank
Abilities (woo the fun part)
100 LoyalItem 1
86 Quality 1
181 GHouseDeed (in here you designate a # for your ganghouse) the standard houses take 1-10
182 GHouseTax (amount of gold deducted a night)
183 GHouseItem (same designated # as before)
184 GShopItem (again, same # as designated as before)
121 Recharge 9999
43 CastsSp (woo the fun part, this will be the spell the deed casts to give you your emblem, door key, and vault key)
119 Del@Maint 0
Re: New Ganghouses
Posted: Wed Jun 25, 2003 7:54 am
by Kai Shadowbane
DEED SPELL
name: deed give
description (blank)
Spell Type: General
Target: Self
Magery: None/0
Type of Attack: Normal
Resist Ability: Magic Resistance
Type of Resists: Never
Norm Msg Style: Yes
Cast Msg A: 0
Cast Msg B: 66
unknowns: 0/0
Req Level: 0
Energy: 0
Mana: 0
Difficulty: 200
Everything else should read 0
Abilities:
148 Textbock (textblock to give you your stuff)
Re: New Ganghouses
Posted: Wed Jun 25, 2003 7:56 am
by Kai Shadowbane
DEED SPELL TEXTBLOCK
message 2629:giveitem (door key#):giveitem (vault key #):giveitem (emblem #)|
Re: New Ganghouses
Posted: Wed Jun 25, 2003 7:57 am
by Kai Shadowbane
DEED DESCRIPTION TEXTBLOCK
this is taken from the White House description textblock:
The parchment deed listed here gives ownership to the most expensive house|currently built. Made from the best materials, this house is located at|(insert directions here). Protected by|guardians (insert guardian description here), this house is an indomitable fortress of steel|and stone with the thought of keeping you safe from the outside elements.|If there were an invasion of (Insert location here) this place would be your best bet|for safety. The finest (whatever race) locksmith was hired to protect the doors, as|well as the vaults found on the third floor of this house. With a resting|room and an easy to access shop, this house is the perfect mansion for a lord|or king. USE the deed to get the keys needed to enter the house. Give the|emblem to any you wish to have safe passage. A tax of (insert tax in gold here) gold is assessed|each night for the house! At the entrance you may create a key to the door, and in any room you may summon additional guards for a price, or make an emblem for free, for your convienence a rubbish room has been added to dispose of junk. You can also purchase a healer in your "resting room" for a price.
Re: New Ganghouses
Posted: Wed Jun 25, 2003 4:36 pm
by Kai Shadowbane
DOOR/VAULT KEY ITEMS
Item Number (note this item)
Key Name
Type: Key
Worn: Nowhere
Weapon: 1H Blunt
Armor: Natural
Game Limit: 0
Weight: 10
Speed: 0
Req STR: 0
Accuracy: 0
Uses: 12
Getable checked all else unchecked
Cost: 25 Gold (doesn't matter tho really)
Mix/Max Hit and AC/DR: 0
Unknowns: 1/0
Desc/Message section all 0 except Destruct Message which should be 1398
Race/Class Negate
Blank
Abilities:
119 Del@Maint 0
183 GHouseItem (ganghouse #)
Re: New Ganghouses
Posted: Wed Jun 25, 2003 4:42 pm
by Kai Shadowbane
EMBLEM ITEM
Item Number (note this item)
Key Name
Type: Armor
Worn: Worn
Weapon: 1H Blunt
Armor: Natural
Game Limit: 0
Weight: 5
Speed: 0
Req STR: 0
Accuracy: 0
Uses: -1
Getable checked all else unchecked
Cost: 1 Gold (doesn't matter tho really)
Mix/Max Hit and AC/DR: 0
Unknowns: 0/0
Desc/Message Blank unless wanted otherwise
Race/Class Negate Blank
Abilities:
119 Del@Maint 0
183 GHouseItem (Ganghouse # again)
0 blank 0
100 LoyalItem 0
Re: New Ganghouses
Posted: Wed Jun 25, 2003 4:42 pm
by Kai Shadowbane
GANG HOUSE BANNER ITEM
Number (again, note this for later)
Name
Type: Special
Worn: Nowhere
Weapon: 1H Blunt
Armor: Natural
Game Limit: 0
Weight: 9999
Speed, Req STR, Accuracy: 0
Uses: -1
Only Destroy on Death checked
Cost: 1 Gold (again, pointless)
everything else 0
Desc/Message
Blank unless you want to add in a description for it
Race/Class Negate
Blank
Abilities:
138 RoomVisible 0
154 Visible@Maint 0
183 GangHouseItem (Ganghouse #)
Re: New Ganghouses
Posted: Wed Jun 25, 2003 9:42 pm
by Kai Shadowbane
ENTRANCE ROOM (fun fun)
Description
(whatever you want here)
Delay: 5
Max Regen: 5
Cmd Text: Text Block # for Entrance room stuff
Attributes: 66
Control Room: (the number of your GH control room)
Room Type: Normal
Monster Type: Lair
Exits: whatever you have connected, BUT the direction that goes into the ganghouse should have:
Exit Type: Key
Item #: (Door Key #)
Status: 2
diff: pick difficulty, vault doors are -320, diamond house front is 170
time: 1
Placed Items/Monster:
Placed Items: Ganghouse Banner #
Items in Room:
again Ganghouse Banner # and 0 in the following column
Re: New Ganghouses
Posted: Wed Jun 25, 2003 9:43 pm
by Kai Shadowbane
ENTRANCE ROOM TEXT BLOCK
make key:checkitem (deed item #):giveitem (door key item #):message 2692||