Page 1 of 2
Slums Problems
Posted: Wed Apr 30, 2003 2:06 am
by Relorian
Ok, im runnin megamud 1.03s (and i've done a full clean install for t as well and have this problem). The server i play on uses Version I.... i keep getting lost in the slums when tryin to go to the western door, or anywhere for that matter... i cant even get the orc mansion. Does anyone have the correct path files for this shit under an I system?
Relorian
Re: Slums Problems
Posted: Wed Apr 30, 2003 8:23 am
by Speed
w...alk....
make your own path...?
Just suggestions...
Re: Slums Problems
Posted: Wed Apr 30, 2003 1:01 pm
by NIN
sys map
from crossroads its like: s,s,s,s,s,s,s, Exits: North, West, w,w,w,w,w,w,w,w, Exits: North, South, East, s,s,s,w,w,w,w,w
and your happy little ass is at the western door
Re: Slums Problems
Posted: Wed Apr 30, 2003 1:27 pm
by EvanElias
you're getting lost in the slums?!? are you serious? does ANYONE ever play this game by hand anymore?
Re: Slums Problems
Posted: Wed Apr 30, 2003 1:29 pm
by NIN
does ANYONE ever play this game by hand anymore?
haha! well said, no shit
Help! I'm Lost in NewHaven!! agh!
stupid n00bs:whip:
Re: Slums Problems
Posted: Wed Apr 30, 2003 4:20 pm
by Relorian
I wasnt playin by hand, i was using megamud.... but untill i realized that the Ancient chime was causing my navagation errors i had to walk my happy lil ass back to the crossroads by hand... after i figured that out i was able to fix the path files.
Also... the board i play on doesnt have a sys map function available to all players, so thanks man.
Relorian
Re: Slums Problems
Posted: Wed Apr 30, 2003 9:13 pm
by EvanElias
sorry to be a dick, and i'm not trying to flame you, but really man. you shouldn't need sys map to get around the slums.
i haven't been in a majormud game in over 3 years and *I* still know how to get to those areas.
...hell, I could probably still navigate my way through the labyrinth to the mino champ in under 10 mins without a map or clues. If you've walked an area by hand a few times, you'll know it.
turn off mega, throw away your maps, dont use sys map, and explore the game by hand a little bit. otherwise, whats the point of playing a MUD that you know nothing about?
Re: Slums Problems
Posted: Wed Apr 30, 2003 9:51 pm
by Reckless
you could use maps on the internet...they're practically as good as sys map
Re: Slums Problems
Posted: Thu May 01, 2003 8:42 am
by Speed
It's so much more convenient to be able to walk virtually everywhere in the realm by hand w/o maps. Just take the time to run around a little w/o megamud on.
Re: Slums Problems
Posted: Thu May 01, 2003 10:26 am
by syntax53
man ... you people are rough. i think the guy knows his way around the slums, he was saying megamud gets lost and wanted working path files. yeah, he could fix that one path manually by recording a new one but it sounds like there are probably a number of others that are bad too. it gets annoying when you just want to tell mega to go somewhere simple it and ends up getting lost.