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MajorMUD Formula's Quesion MMud Experts Only

Posted: Tue Apr 22, 2003 9:27 pm
by Ghaleon
Sup guys,

Im working on my own majormud that im coding in CPP and i was wondering if any of you knew any formulas.. i mostly looking for the combat/speed/AC formulas. Ive already got exp/tick regen/cp's/hp per lvl done but i need the others. If someone could give me some ideas on how they got their formulas set up id appretiate it.. net doesnt tell me much.



thanks

late

ghaleon

Re: MajorMUD Formula's Quesion MMud Experts Only

Posted: Tue Apr 22, 2003 11:14 pm
by EvanElias
You're coding a majormud clone from scratch? That takes a reeaallly long time man... are you coding it as a Worldgroup module, an independent telnet server, or as a door?



Be prepared for a LOT of coding, as a full-scale MUD will be around 15,000 lines of C++... (btw, by CPP do you mean C++ or what?)

Re: MajorMUD Formula's Quesion MMud Experts Only

Posted: Tue Apr 22, 2003 11:31 pm
by Ghaleon
yea cpp = c++ and its a telnet server ... its a very edited diku/rom code. its actually starting to resemble majormud a lot.. it can be used as sort of a door w/ worldgroup by use of the telnet feature. its a lot of work but hey.. im almost certain its where majormud started (diku). thats where most did. If you could see how much it resembles majormud you'd be suprised.

Re: MajorMUD Formula's Quesion MMud Experts Only

Posted: Tue Apr 22, 2003 11:53 pm
by EvanElias
eh i'd say that Diku has a LOT of differences from MajorMUD in terms of overall game system, character development, etc. Modding Diku to clone majormud will be a lot of work, altho certainly less than starting from scratch.



MajorMUD's main influence (imho) is Tele-Arena... as for actual code base, i'm certain majormud is 100% from scratch, no code borrowed from diku or elsewhere.

Re: MajorMUD Formula's Quesion MMud Experts Only

Posted: Wed Apr 23, 2003 12:20 am
by Ghaleon
well in a bout a month ill post the url on here to prove my point.. until then im still lookin for combat/speed/ac formulas

Re: MajorMUD Formula's Quesion MMud Experts Only

Posted: Wed Apr 23, 2003 3:35 am
by Ark
uhm, the way MMud does things is VASTLY different than the way diku does things... I've coded more than a few diku/rom based muds, the entire system works in a completely different way... I seriously seriously doubt that MMud has a common codebase. Stolen ideas from diku, yes, but it was definately not coded based on it.



- Ark

Re: MajorMUD Formula's Quesion MMud Experts Only

Posted: Wed Apr 23, 2003 8:22 am
by Speed
Umm... I took ROM 2.4 and turned it over to MajorMUD in under a month. Everything from the layout, to the skills/spells, combat, ticks, the whole nine yards. The only thing I didn't have were formulas. I even got Turbo to send me over (before Nightmare could export) the basic text of all the rooms/spells/textblocks and wrote some code to import them and save them as a readable area. It was quite easy.



Oh, Ghaleon - Majormud is in no way a derivitave of Diku. It's also C, not C++. Unless you got the one copy of the C++ makeover, but if you did, stop now and go get the C, because the C++ has memory leaks out the ass and isn't properly functional.



You can't take the Diku code base and turn it into a WG based game. You'd just have to erase -everything- and start over. There's no way to port it otherwise. Now, changing the Diku code to Majormud code and having it as a standalone telnet server is another story.



Oh, and before I finished my code, and before I released it (I was gonna make it full open source and distribute it), my hard drive decides it doesn't feel like working any more, and I had no hard copy backups. Woot. So I gave up and said fuck it, not a big deal anyway. It was a good learning experience, though. If you need some help on how to do things Ghaleon, lemme know.

Re: MajorMUD Formula's Quesion MMud Experts Only

Posted: Wed Apr 23, 2003 9:29 am
by syntax53
Originally posted by Ghaleon

Sup guys,

Im working on my own majormud that im coding in CPP and i was wondering if any of you knew any formulas.. i mostly looking for the combat/speed/AC formulas. Ive already got exp/tick regen/cp's/hp per lvl done but i need the others.



can you post your formulas for "exp/tick regen/cp's/hp per lvl" ?

Re: MajorMUD Formula's Quesion MMud Experts Only

Posted: Wed Apr 23, 2003 9:58 am
by Speed
Granted, it is not going to be exact. A difference in formulas is expected, especially when you have nothing to go by but what other people tell you are the formulas.

Re: MajorMUD Formula's Quesion MMud Experts Only

Posted: Wed Apr 23, 2003 11:59 am
by NIN
Phuck no... get a life lamer





GL!