Legion Edits [Archive] - ForumsHQ
Posted: Mon Apr 14, 2003 3:32 pm
As requested by I dont' remember who, here are the edits that Legion has:
Classes:
Missionary, Thief, Bard, Gypsy, and Warlock were all upgraded armor
So Missionary, Thief, Bard and Gypsy got chainmail and Warlock got scalemail.
This was to compensate for the 2h classes just whooping more damage and more ac, they were unbeatable.
Ninjas were given +10 dodge
Mystics were given +10 dodge and +5 crits, to hopefully compensate for their suckiness in 1.11m.
All classes exp were makde 25% of what they were. So warrior, usually at 100% is now 25%.
Races:
Races were made 50% of their exp. So Gnome which is 20% exp was made 10% exp.
So a gnome mage, instead of 120% would be 35%. If you think about it, it makes sense :).
Items:
There are 3x of all items (that wouldn't fuck up the game) except for the Golden Belt and Platinum Bracers, there are 5 of each of those.
Shops:
Regen on all shops was decreased to 1/4th of its original value. If something regenned in 20 days, it now will regen in 5 days.
Spells:
All spells do 130% of their damage and max at 130% of the level. So if you have a spell that normally maxed at 100 damage at level 50, it will now max at 130 damage at level 65.
Map changes:
There are 2 added rooms, both south of the Aged Titan. One contains a mega rat, he is HARMLESS. a level 10 character shouldn't expect to be able to beat him within 15 minutes, you can see his stats on MudView's site here (http://mudview.mudinfo.net/monsters.php?info=&disp=1&id=1008). Note he doesn't hit hard at all, he's not worth a lot of experience and he doesn't regen very fast. The second room trains up to level 100. 100 isn't that far away, either, before the reset, the highest char was about level 83 and this was after only roughly 3-4 weeks.
There should be no other changes, unless there are some I forgot, which is very possible.
telnet://legion.shacknet.nu
Classes:
Missionary, Thief, Bard, Gypsy, and Warlock were all upgraded armor
So Missionary, Thief, Bard and Gypsy got chainmail and Warlock got scalemail.
This was to compensate for the 2h classes just whooping more damage and more ac, they were unbeatable.
Ninjas were given +10 dodge
Mystics were given +10 dodge and +5 crits, to hopefully compensate for their suckiness in 1.11m.
All classes exp were makde 25% of what they were. So warrior, usually at 100% is now 25%.
Races:
Races were made 50% of their exp. So Gnome which is 20% exp was made 10% exp.
So a gnome mage, instead of 120% would be 35%. If you think about it, it makes sense :).
Items:
There are 3x of all items (that wouldn't fuck up the game) except for the Golden Belt and Platinum Bracers, there are 5 of each of those.
Shops:
Regen on all shops was decreased to 1/4th of its original value. If something regenned in 20 days, it now will regen in 5 days.
Spells:
All spells do 130% of their damage and max at 130% of the level. So if you have a spell that normally maxed at 100 damage at level 50, it will now max at 130 damage at level 65.
Map changes:
There are 2 added rooms, both south of the Aged Titan. One contains a mega rat, he is HARMLESS. a level 10 character shouldn't expect to be able to beat him within 15 minutes, you can see his stats on MudView's site here (http://mudview.mudinfo.net/monsters.php?info=&disp=1&id=1008). Note he doesn't hit hard at all, he's not worth a lot of experience and he doesn't regen very fast. The second room trains up to level 100. 100 isn't that far away, either, before the reset, the highest char was about level 83 and this was after only roughly 3-4 weeks.
There should be no other changes, unless there are some I forgot, which is very possible.
telnet://legion.shacknet.nu