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Megamud's possessed.

Posted: Tue Apr 08, 2003 7:42 pm
by Rust In Peace
My megamud went crazy today. First, it suddenly started casting stoneskin every round.. No idea why. :(



Secondly, sometimes when I get lagged, I come back in mud dropped, and megamud doesn't hang, resulting in death. All the obvious hangup options are checked or unchecked, yet it still doesn't hang.



Anybody have any idea on how to fix either or both of these things? Thanks.

Re: Megamud's possessed.

Posted: Tue Apr 08, 2003 7:51 pm
by Sean
Uhmm..



My megamud does way weirder things than that.



Like, sometimes it'll type totally weird things like "bones"

Re: Megamud's possessed.

Posted: Tue Apr 08, 2003 7:52 pm
by Platinum
Yep..



Megamud has 2 stoneskin spells in its database, and 2 in messages/responses..one for druids, one for the rangers silverwood helm..if you arent a ranger and/or dont play rangers, delete the silverwood helm one..I had that same problem.



The hangup thing? Not sure..i had the same problem and never figured out how to fix it..I just started staying in areas I wouldn't die in:) Or being at keys when I was doing hard stuff like boss runs..my friends used to like to take my chars on boss runs and when I had the same problem and they went after bosses we couldnt handle, i was out of a shit load of nice gear:(

Re: Megamud's possessed.

Posted: Wed Apr 09, 2003 10:21 am
by Rust In Peace
No.. It hangs if it drops.. What I'm talking about is me getting lagged, and when megamud relogs, I'm already dropped. So it sits there at negative hps til death.

Re: Megamud's possessed.

Posted: Wed Apr 09, 2003 12:46 pm
by NIN
try upping your hanging hps

that usually works

Re: Megamud's possessed.

Posted: Wed Apr 09, 2003 1:06 pm
by Speed
sigh, it's not his hanging hps, he's getting lagged out. If his hanging hps were 1 or 1000, it wouldn't make a difference, cause he's dropped.



Rust, what does it say when it enters the realm? Does it say ACTIVE, or does it attempt to start the loop? Does it check the who list? Does it try to do anything?



If it doesn't check the who list, and doesn't do anything, set mega to send ^M every 30 seconds, and look^M for an entry command. That way, it'l kickstart itself.

Re: Megamud's possessed.

Posted: Wed Apr 09, 2003 3:27 pm
by Rust In Peace
I'm 90% certain it just does the usual entry things and then just sits there. I tried setting up a message response for [HP=- but that didn't work either.. prolly because that's used in the calculations and is read differently or something.. Palettes dont matter.. Maybe changing the statline to something other than full?

Re: Megamud's possessed.

Posted: Thu Apr 10, 2003 8:52 pm
by Rust In Peace
Yep.. Megamud does all the normal things that it does when it enters the game and then just sits there.. Message responses to [HP=- ending with ]: don't do anything... Any ideas?

Re: Megamud's possessed.

Posted: Thu Apr 10, 2003 9:11 pm
by Kai Shadowbane
it sounds like you got the same thing I got when I used to script, sometimes when you have other stuff running, megamud gets nailed on resources, it can hangup ok when you drop, but that's about it. It won't move, attack, or hang if you're already dropped.



if you are using an nt based system (nt, 2k, xp) hit ctrl-alt-del, find it in processes, right click and attempt to raise it's priority. or close the stuff that's hogging your resources.

Re: Megamud's possessed.

Posted: Thu Apr 10, 2003 9:40 pm
by Rust In Peace
I am running win2k.. I just set all of my megamuds to the highest priority (realtime) and still no go. Plus I don't have anything that's hogging my resources.. system's at 2-3% CPU usage.