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Hexing good aligned monsters to neutral/evil. [Archive] - ForumsHQ

Posted: Tue Apr 23, 2002 8:57 am
by Chupon
I think that hexing all khaz dwarves to not call guards and be non hostile monsters would be a good idea for scripts. Or how about woodelves? I remember scripting khaz back in the day when mod 4 first came out. It would be fun to return to those days. I play on the alcohol mud on madrodent, and i think if he hexed khaz it would be cool. I miss those days.

Re: Hexing good aligned monsters to neutral/evil. [Archive] - ForumsHQ

Posted: Sat Apr 27, 2002 6:25 pm
by Platinum
woah..you play there? who are ya?