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Something new for Nightmare ;) [Archive] - ForumsHQ

Posted: Wed Feb 05, 2003 1:00 pm
by Durin
Rust and I were messing around with AlterSpDmg ability (#165). It turns out this way, we think. You have your min/max damage with spells at a given level * 1 gives you the damage you can do, in normal dats. For every 10 units you have of ability 165, you gain a .1 bonus to this multiplier. So for 10, you can then do a damage Min *1.1 to Max * 1.1.



I.E. A level 4 Priest using Spiritual Hammer the legit damage range is 4 - 18. With a AlterSpDmg bonus of 10, he can do 4.4 to 19.8, and since spell damage rounds down, you get 4 - 19. Thats your new range.



I tested all this agains the Practice dummy for several values, 4 different values, and it worked perfectly (values 10,20,500,1000).



I am going to test it for healing and the SpLength one, but i would assume they work in the same fashion. I dont know if anyone else has posted this or even cares, but thats how it works. You can include that in Nightmare now syn ;)

Re: Something new for Nightmare ;) [Archive] - ForumsHQ

Posted: Wed Feb 05, 2003 1:22 pm
by Speed
What relevance does this have? Being able to wield an item that alters spell damage?

Re: Something new for Nightmare ;) [Archive] - ForumsHQ

Posted: Wed Feb 05, 2003 1:24 pm
by Durin
You could also add it in as a new quest, or a spell that increases your damage, etc. I just was letting everyone know what it did. And btw, it doesnt work for healing. Appears to work on offensive only.

Re: Something new for Nightmare ;) [Archive] - ForumsHQ

Posted: Thu Feb 06, 2003 2:47 pm
by syntax53
it probably only works offensively because it only alters damage, hence the "Dmg" in "AlterSpDmg." i don't really know what you want me to do to include this as it's just an ability. i can add it to the description for the ability. good info tho.



-syn

Re: Something new for Nightmare ;) [Archive] - ForumsHQ

Posted: Thu Feb 06, 2003 2:48 pm
by Durin
Nod, thats what i was talking about. Just letting everyone know what it did :D

Re: Something new for Nightmare ;) [Archive] - ForumsHQ

Posted: Thu Feb 06, 2003 3:29 pm
by Platinum
That's actually pretty useful to know.



Durin - Length, I'm guessing, would have to do with duration spells. Take a spell like RHEL (Rapid Healing) with a druid or ranger and test it out, see if it lasts longer.

Re: Something new for Nightmare ;) [Archive] - ForumsHQ

Posted: Thu Feb 06, 2003 3:30 pm
by Durin
Yea, im gonna try and do it. I just havent had a lot of time to try it just yet ;) Been working on the new quests and such ;)

Re: Something new for Nightmare ;) [Archive] - ForumsHQ

Posted: Thu Feb 06, 2003 3:39 pm
by Platinum
New quests..in version K? They might not work..they have some sorta quest checker in.

Re: Something new for Nightmare ;) [Archive] - ForumsHQ

Posted: Thu Feb 06, 2003 3:39 pm
by Durin
in the text blocks?

Re: Something new for Nightmare ;) [Archive] - ForumsHQ

Posted: Thu Feb 06, 2003 3:42 pm
by Platinum
I dunno..someone else would know more on this than me, I just recall someone saying something to the effect of there being something in the game that checks quests and whatnot..I'm not 100% sure.