Something new for Nightmare ;) [Archive] - ForumsHQ
Posted: Wed Feb 05, 2003 1:00 pm
Rust and I were messing around with AlterSpDmg ability (#165). It turns out this way, we think. You have your min/max damage with spells at a given level * 1 gives you the damage you can do, in normal dats. For every 10 units you have of ability 165, you gain a .1 bonus to this multiplier. So for 10, you can then do a damage Min *1.1 to Max * 1.1.
I.E. A level 4 Priest using Spiritual Hammer the legit damage range is 4 - 18. With a AlterSpDmg bonus of 10, he can do 4.4 to 19.8, and since spell damage rounds down, you get 4 - 19. Thats your new range.
I tested all this agains the Practice dummy for several values, 4 different values, and it worked perfectly (values 10,20,500,1000).
I am going to test it for healing and the SpLength one, but i would assume they work in the same fashion. I dont know if anyone else has posted this or even cares, but thats how it works. You can include that in Nightmare now syn ;)
I.E. A level 4 Priest using Spiritual Hammer the legit damage range is 4 - 18. With a AlterSpDmg bonus of 10, he can do 4.4 to 19.8, and since spell damage rounds down, you get 4 - 19. Thats your new range.
I tested all this agains the Practice dummy for several values, 4 different values, and it worked perfectly (values 10,20,500,1000).
I am going to test it for healing and the SpLength one, but i would assume they work in the same fashion. I dont know if anyone else has posted this or even cares, but thats how it works. You can include that in Nightmare now syn ;)