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Nightmare and Textblocks [Archive] - ForumsHQ

Posted: Tue Feb 04, 2003 4:21 pm
by Durin
Ok, i am trying to look at my Champion of Blood textblock, the one for the quest...here is what i get:





touch altar:nomonsters 503:message 502:message 508:message 509:message 504:cast 214:teleport 1250 7

push altar:nomonsters 503:message 502:message 508:message 509:message 504:cast 214:teleport 1250 7

move altar:nomonsters 503:message 502:message 508:message 509:message 504:cast 214:teleport 1250 7





Ok, thats wrong, cause there is no adding of abilities. Is this a nightmare problem, or are my dats fooked. All the other textblocks appear to be fine. And people have done the quest. Any ideas?

Re: Nightmare and Textblocks [Archive] - ForumsHQ

Posted: Tue Feb 04, 2003 11:10 pm
by MrBlack
It's not nmr...It is likely the block itself (and if so, metros fault). Did you track down that cast 214? Whatever that 214 being cast is, it is likely to have the addability. If not, then your block is "fooked" and will require an edit.

Re: Nightmare and Textblocks [Archive] - ForumsHQ

Posted: Wed Feb 05, 2003 12:28 am
by NIN
dats are f00ked ;)

Re: Nightmare and Textblocks [Archive] - ForumsHQ

Posted: Wed Feb 05, 2003 1:32 am
by Reckless
first of all, the COB doesn't give you the bonus from that quest, neither does the Greater Hellion. That quest is completed at the bishop in K. That is where your add bonus ability will be. 214 is merely the spell that f00ks you up after you touch the gem and get teleported, like the one at the high druid.

Re: Nightmare and Textblocks [Archive] - ForumsHQ

Posted: Wed Feb 05, 2003 2:44 am
by dxpac666
K must be weird... touch altar is done at CoB's room. duhh ok yeah. supposed to addability 130. sweet a little side note - in checking that out, I realized why my modifed quest reward for that quest wasn't working properly. awesome. anyway........ your dat's arent too fucked, nothing a little copy/paste from someone else's dat's wouldn't fix.





touch altar:nomonsters 503:message 502:message 508:message 509:message 504:cast 214:teleport 1250 7:failability 130:addability 88 50:failability 130:addability 4 2:giveability 130 1

push altar:nomonsters 503:message 502:message 508:message 509:message 504:cast 214:teleport 1250 7:failability 130:addability 88 50:failability 130:addability 4 2:giveability 130 1

move altar:nomonsters 503:message 502:message 508:message 509:message 504:cast 214:teleport 1250 7:failability 130:addability 88 50:failability 130:addability 4 2:giveability 130 1





use that, give your users an additional 50 HP for doing the quest too :)

Re: Nightmare and Textblocks [Archive] - ForumsHQ

Posted: Wed Feb 05, 2003 2:53 am
by Reckless
in looking at the bishop's textblock in K, he doesn't give a reward either for completing the quest, other than the 2 items. very odd

Re: Nightmare and Textblocks [Archive] - ForumsHQ

Posted: Wed Feb 05, 2003 10:58 am
by Durin
Ok, thanks guys. I dont know what caused it, but i did just edit it back to normal.

Re: Nightmare and Textblocks [Archive] - ForumsHQ

Posted: Wed Feb 05, 2003 12:33 pm
by MrBlack
It was likely a metro problem ;)

And will be one of their fixes in L hehe

Re: Nightmare and Textblocks [Archive] - ForumsHQ

Posted: Wed Feb 05, 2003 12:34 pm
by Durin
Heh, nod.

Re: Nightmare and Textblocks [Archive] - ForumsHQ

Posted: Wed Feb 05, 2003 12:37 pm
by syntax53
has anyone messed around with adding abilities in j/k/l ?? i remember atma was saying they added checks to strip abilities that their built-in quests didn't give?