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Mud heX Update
Posted: Sat Jun 22, 2002 5:31 am
by MrBlack
Ok, thanks to syntax, I have some mod9 hex maps posted...items and monsters currently...redid the hexmap section slightly to make room for further hexmaps...also posted the text block commands that I got from mmedit, its a little outdated, but its currently the only list I have or know of. Its posted under misc. section
Re: Mud heX Update
Posted: Sat Jun 22, 2002 6:10 pm
by Xetox
nice...
Re: Mud heX Update
Posted: Sat Jun 22, 2002 6:30 pm
by admiralacid
ehoh, i think i see a problem with the item map... i pretty sure thats not where the limit number is! maybe someone ought to dbl check that, i'd hate for it to effet nightmareM9
Re: Mud heX Update
Posted: Sat Jun 22, 2002 6:41 pm
by cane_22
Hey is the morbid ftp ever going to come back up?
Re: Mud heX Update
Posted: Sat Jun 22, 2002 8:17 pm
by syntax53
Quote (AdmiralAcid @ June 22 2002,17:30)ehoh, i think i see a problem with the item map... i pretty sure thats not where the limit number is! maybe someone ought to dbl check that, i'd hate for it to effet nightmareM9[/quote]
you're absolutley right, lemme double check some things.
Re: Mud heX Update
Posted: Sat Jun 22, 2002 9:45 pm
by syntax53
Ok Limit should be the 4th hexblock in from the beginning. sorry about that.
anyone know if where i though the limit was is anything? for the old spot, on a bone-handled it was hex code 2, a golden battleaxe had 1, grey robes and the red dragon hide tunic had 0?
also the third in from the beginning seems to be something but nothing makes sense:
red dragon hide tunic = 1
golden battleaxe = 9999
grey robes = 1
whip = 3
war mattok = 3
sandals = 2
high necked robes = 1
jeweled longsword = 400
songsheet of might = 5
irong ring = 10
maul = 3
faith keeper = 5
sacraficial dagger = 30
icy scroll = 3
any clue?
-syntax
Re: Mud heX Update
Posted: Sat Jun 22, 2002 10:04 pm
by admiralacid
i donno what that jazz is.. i might look around l8er when i get home... maybe this stuff will be of some use to you...
http://mmb.forumshq.com/cgi-bin....;hl=map (http://mmb.forumshq.com/cgi-bin/ikonboard.cgi?act=ST;f=7;t=3;hl=map)
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