Room Parameter List [Archive] - ForumsHQ
Posted: Wed Jan 29, 2003 8:22 pm
please for the love of god will someone help me complete this. i know it's not accurate and i'd like it to be. people message me ALL THE TIME asking what they mean. if we can get an accurate list then i can make it so when you select one of these types it will change the labels at the top to say what goes where.
-syn
--[spell]
1. Spell to open
2. Type of spell exit-
a. Open
b. Closed
c. Passthrough
d. Permanent Open
e. One Time Closed
3. Message Block
4. Spell to close
--[key]
1. Key required
2. Status - always locked
3. Picklock difficulty
4. Number of 5 minute blocks to stay open
--[item]
1. Item Required
2. Message on failed passage
3. Message on passage
--[toll]
1. Amount in gold which will be charged
-[action]
1. Message displayed
--[hidden]
1. Type of hidden exit-
a. Hidden Passable
b. Hidden Need Search
c. Visible Searched
d. Visible Blocked
e. Blocked - 1 action
f. Blocked - 2 actions
g. Blocked - 3 actions
h. Blocked - 4 actions
i. Blocked - 5 actions
j. Blocked - 6 actions
k. Blocked - 7 actions
l. Blocked - 8 actions
m. Blocked - 9 actions
n. Blocked - 10 actions
o. Hidden Once
p. Permanent Visible
2. What the room sees when the passage opens (message)
3. What you see as the exit when you look
--[door]
1. State - always locked
a. Locked
2. Chance to picklock/bash
3. Number of 5 minute blocks to stay open
4. Key required
--[map change]
1. New Map number
--[trap]
1. Max Damage
2. Type of Trap-
a. Active
b. Inactive
c. Hidden
d. Active mov
e. Inactive m
3. Message on passage
4. Message on fail
--[text]
1. Move through exit string one
2. Message #-
-What the user sees
-What the room left from sees
-What the room entered into sees
3. Description for exit
--[gate]
1. State - always locked-
a. Locked
2. Chance to picklock/bash
3. Number of 5 minute blocks to stay open
4. Key required
--[remote action]
1. message #-
-Remote Action word one
-Remote Action word two
-Remote Action word three
2. Direction (or # of rounds?)-
a. north
b. south
c. east
d. west
e. northeast
f. northwest
g. southeast
h. southwest
i. up
j, down
3. message #-
-What the user sees when they do the action
-What the room sees (UN)
4. item required
--[class]
1. Class Allowed
2. Class not allowed
3. Message on failure
-What the user sees when stopped
-What the room sees
--[race]
1. race Allowed
2. race not allowed
3. Message on failure
-What the user sees when stopped
-What the room sees
--[level]
1. Minimum Level
2. Maximum Level
3. Message on failure
-What the user sees when stopped
-What the room sees
--[timed]
1. message #-
-What the room sees on opening (%%s)=(direction)
-What the room sees on closing (%%s)=(direction)
-Msg to user when moving into closed exit (%%s)=(direction)
2. Number of 5 minute cycles
3. Status (open=0/closed=1)
-[ticket]
1. Item Required
2. Message on failed passage
3. Message on passage
-[users]
1. Max Users allowed through
2. Current count of users
-[block guard]
1. Minimum Alignment Required
2. Maximum Alignment Allowed
-[delay]
-[cast]
1. Spell before move
2. Spell after move
3. Message on passage
4. Can you look?
-[ability]
1. Ability Required
2. Minimum value
3. Maximum Value
4. Message on Failure
-[spell trap]
1. Spell Number
2. Type of Trap-
a. Active
b. Inactive
c. Hidden
d. Active mov
e. Inactive m
3. Message on passage
4. Message on fail
-syn
--[spell]
1. Spell to open
2. Type of spell exit-
a. Open
b. Closed
c. Passthrough
d. Permanent Open
e. One Time Closed
3. Message Block
4. Spell to close
--[key]
1. Key required
2. Status - always locked
3. Picklock difficulty
4. Number of 5 minute blocks to stay open
--[item]
1. Item Required
2. Message on failed passage
3. Message on passage
--[toll]
1. Amount in gold which will be charged
-[action]
1. Message displayed
--[hidden]
1. Type of hidden exit-
a. Hidden Passable
b. Hidden Need Search
c. Visible Searched
d. Visible Blocked
e. Blocked - 1 action
f. Blocked - 2 actions
g. Blocked - 3 actions
h. Blocked - 4 actions
i. Blocked - 5 actions
j. Blocked - 6 actions
k. Blocked - 7 actions
l. Blocked - 8 actions
m. Blocked - 9 actions
n. Blocked - 10 actions
o. Hidden Once
p. Permanent Visible
2. What the room sees when the passage opens (message)
3. What you see as the exit when you look
--[door]
1. State - always locked
a. Locked
2. Chance to picklock/bash
3. Number of 5 minute blocks to stay open
4. Key required
--[map change]
1. New Map number
--[trap]
1. Max Damage
2. Type of Trap-
a. Active
b. Inactive
c. Hidden
d. Active mov
e. Inactive m
3. Message on passage
4. Message on fail
--[text]
1. Move through exit string one
2. Message #-
-What the user sees
-What the room left from sees
-What the room entered into sees
3. Description for exit
--[gate]
1. State - always locked-
a. Locked
2. Chance to picklock/bash
3. Number of 5 minute blocks to stay open
4. Key required
--[remote action]
1. message #-
-Remote Action word one
-Remote Action word two
-Remote Action word three
2. Direction (or # of rounds?)-
a. north
b. south
c. east
d. west
e. northeast
f. northwest
g. southeast
h. southwest
i. up
j, down
3. message #-
-What the user sees when they do the action
-What the room sees (UN)
4. item required
--[class]
1. Class Allowed
2. Class not allowed
3. Message on failure
-What the user sees when stopped
-What the room sees
--[race]
1. race Allowed
2. race not allowed
3. Message on failure
-What the user sees when stopped
-What the room sees
--[level]
1. Minimum Level
2. Maximum Level
3. Message on failure
-What the user sees when stopped
-What the room sees
--[timed]
1. message #-
-What the room sees on opening (%%s)=(direction)
-What the room sees on closing (%%s)=(direction)
-Msg to user when moving into closed exit (%%s)=(direction)
2. Number of 5 minute cycles
3. Status (open=0/closed=1)
-[ticket]
1. Item Required
2. Message on failed passage
3. Message on passage
-[users]
1. Max Users allowed through
2. Current count of users
-[block guard]
1. Minimum Alignment Required
2. Maximum Alignment Allowed
-[delay]
-[cast]
1. Spell before move
2. Spell after move
3. Message on passage
4. Can you look?
-[ability]
1. Ability Required
2. Minimum value
3. Maximum Value
4. Message on Failure
-[spell trap]
1. Spell Number
2. Type of Trap-
a. Active
b. Inactive
c. Hidden
d. Active mov
e. Inactive m
3. Message on passage
4. Message on fail