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What makes a good LiveMUD realm? [Archive] - ForumsHQ

Posted: Fri Jan 24, 2003 10:28 am
by Durin
What should be implemented into DBBS' live realm? Or maybe even the script mud realm too ;)

Re: What makes a good LiveMUD realm? [Archive] - ForumsHQ

Posted: Fri Jan 24, 2003 1:55 pm
by zan
Live mud is a dying giant, noone has time anymore. I think thats why Doormud has such a hard time attracting people to play unless your bored to tears with majormud and will try anything new as a form of entertainment.

Re: What makes a good LiveMUD realm? [Archive] - ForumsHQ

Posted: Fri Jan 24, 2003 2:28 pm
by War Hawk
Implement live people... thats what makes a live realm good

Re: What makes a good LiveMUD realm? [Archive] - ForumsHQ

Posted: Fri Jan 24, 2003 4:07 pm
by Durin
Well, I was hoping for a bit more input than those two ;)

Re: What makes a good LiveMUD realm? [Archive] - ForumsHQ

Posted: Fri Jan 24, 2003 6:17 pm
by syntax53
-either 20x exp or significantly lower exp tables (or a combination of both)

-new races and classes

-lots of new (repeatable) quests

-lots of new areas

-lots of new monsters





you basicly just have to keep it interesting. no one wants to act like a script and walk around killing the same old monsters doing the same old things over and over again.



-syn

Re: What makes a good LiveMUD realm? [Archive] - ForumsHQ

Posted: Fri Jan 24, 2003 6:51 pm
by Durin
Well, thanks to your wonderful program, i can do that quite easily ;) ANy more ideas?

Re: What makes a good LiveMUD realm? [Archive] - ForumsHQ

Posted: Fri Jan 24, 2003 7:09 pm
by Rust In Peace
Not many people play live muds. atk scripting isn't too bad though. Main thing is you gotta make sure people level relatively quickly to keep interest. Being several days away from leveling is very discouraging and boring.

Re: What makes a good LiveMUD realm? [Archive] - ForumsHQ

Posted: Sat Jan 25, 2003 6:45 am
by zan
well shit, if you make it 20X ill find time to play by hand.. Ill even dust off the old maps I still have and pray some of them still work.

Re: What makes a good LiveMUD realm? [Archive] - ForumsHQ

Posted: Sat Jan 25, 2003 6:50 am
by Dark
Thats the problem metro has. They take way to long to come out with something decent and people get bored and leave.

The best muds out there are constantly being updated every month or so

Re: What makes a good LiveMUD realm? [Archive] - ForumsHQ

Posted: Sat Jan 25, 2003 10:25 am
by Durin
Ok, i changed the stuff around. I made the monsters 20 times exp, and the class/races normal exp. I have a new town in the dats and a bnucha new items. They all be going in, in like 10-15 mins. So log in and check it out ;)