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quests in k

Posted: Sat Jan 11, 2003 11:30 am
by elpresidente
evilaligned -50 839:goodaligned 29 839:failability 126:failability 128:testability 127 2:checkability 127 2:text 507|

evilaligned -50 839:goodaligned 29 839:failability 126:failability 128:testability 127 7:checkability 127 7:text 508|

evilaligned -50 839:goodaligned 29 839:failability 126:failability 128:testability 127 8:checkability 127 8:text 1259|

evilaligned -50 839:goodaligned 29 839:failability 126:failability 128:testability 127 11:checkability 127 11:minlevel 40 3245:text 2845|

evilaligned -50 839:goodaligned 29 839:failability 126:failability 128:testability 127 13:checkability 127 13:minlevel 50 3245:text 9486|

evilaligned -50 839:goodaligned 29 839:failability 126:failability 128:testability 127 30:checkability 127 30:text 1260|

$5,,.)#+



thats what i got for the greylord ask missions, when i ask missions tho it does the bold part

Re: quests in k

Posted: Sat Jan 11, 2003 11:44 am
by Reckless
you are prolly the wrong alignment or not high enough lvl to do the next quest....

Re: quests in k

Posted: Sat Jan 11, 2003 11:58 am
by elpresidente
nah level has been removed and im level 54, the $5 thing shouldn't be shown, should have been text 9486 i believe

Re: quests in k

Posted: Sat Jan 11, 2003 2:06 pm
by admiralacid
possible NMR glitch???

Re: quests in k

Posted: Sat Jan 11, 2003 3:17 pm
by Reckless
naw, it does that now....think it's a mud glitch.

Re: quests in k

Posted: Sat Jan 11, 2003 3:36 pm
by syntax53
i've had one or two reports of this before. it's done it to me once or twice as well. i'm not really sure what it could be. if you haven't done any changes to the textblocks, then just copy wcctext2.vir to wcctext2.dat. if you have, you can export the textblocks --> go into ms access --> open the textblock table --> do a find a replace for "$5,,.)#+" to "" for the whole textblock table --> import it back in. the strange characters are never consistant either.



if anyone has any idea on what may cause this let me know. one i thing i do notice that is kinda of weird and i've never fully understood is the record length of the textblocks:



in the textblock dat file, the record length is 2024. 2000 for text, 24 for record information like number, part number, link to, and key info. metro's wccupda2.dat file has a max record length of 2020. this is really messed up. when i wrote the update compiler for nmr i set the compile update to have a max record length of 2032. this is because if you had a textblock that used the full 2000 bytes of text (plus 24 for key info) thats 2024 bytes. plus the update file also has it's own record numer information with takes up 8 bytes. 2024 + 8 = 2032. so i don't know what the deal is with metro's update file. it seems to me that it's record length is 12 bytes too short. i've tried to reproduce the problem with the strange chars but never could.



-syn

Re: quests in k

Posted: Sat Jan 11, 2003 3:38 pm
by Reckless
I believe that only happens on fail messages, least that's the only time we've seen it on matrix.

Re: quests in k

Posted: Sat Jan 11, 2003 4:13 pm
by NIN
he is right, i've gotten something similar to this on 2 different BBSes "$5,,.)#+"

Re: quests in k

Posted: Sat Jan 11, 2003 10:20 pm
by elpresidente
i also got it when i ask gr teleport

in the middle of the two sentences, it has that. odd

Re: quests in k

Posted: Sun Jan 12, 2003 4:46 pm
by syntax53
Originally posted by NIN

he is right, i've gotten something similar to this on 2 different BBSes "$5,,.)#+"



i've created a build with a new tool to strip the weird characters off the end of the textblocks until we/i figure out what's causing it. if you're having the problem and want to try it out, IM me. not sure if i want to put out a release just yet.



-syn