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If you got NMR 0.7.5 ... [Archive] - ForumsHQ

Posted: Mon Dec 30, 2002 4:36 pm
by syntax53
If you got a d/l of 0.7.5 while it was posted for the whole 10 minutes, dont use it. i noticed a bug for v1.11h and 1.11i users with monsters having experience over 65k. it may screw them up.



-syn

Re: If you got NMR 0.7.5 ... [Archive] - ForumsHQ

Posted: Mon Dec 30, 2002 5:29 pm
by cane_22
will it work for ver j?

Re: If you got NMR 0.7.5 ... [Archive] - ForumsHQ

Posted: Mon Dec 30, 2002 5:30 pm
by syntax53
Originally posted by cane_22

will it work for ver j?



yeah, unless you are dealing with importing old monsters and such. if you are working off of pure 1.11j data then it's fine.

Re: If you got NMR 0.7.5 ... [Archive] - ForumsHQ

Posted: Mon Dec 30, 2002 5:48 pm
by syntax53
please just dont use 0.7.5 yet. there are more things with this fucking monster experience that i didnt think about. i really wish i knew what metro was thinking with this exp multiplier thing. even in 1.11j it reads the experience field as a long, meaning there is absolutely no reason for this damn multiplier. grr, causing me a headache.

Re: If you got NMR 0.7.5 ... [Archive] - ForumsHQ

Posted: Mon Dec 30, 2002 5:51 pm
by cane_22
Sorry about the headach Wish i could help... BUt just wanted to say thanks for the Nightmare man it is the shit even when it messes up it is still the shit

Re: If you got NMR 0.7.5 ... [Archive] - ForumsHQ

Posted: Mon Dec 30, 2002 6:13 pm
by NIN
Originally posted by syntax53

even in 1.11j it reads the experience field as a long, meaning there is absolutely no reason for this damn multiplier.



why the fuk would you(metro) make the variable MonsterExp as a long? You gain 100.032 experience! wtf? :hump:

Is this what your saying syntax?

Re: If you got NMR 0.7.5 ... [Archive] - ForumsHQ

Posted: Mon Dec 30, 2002 6:20 pm
by syntax53
Originally posted by NIN



why the fuk would you(metro) make the variable MonsterExp as a long? You gain 100.032 experience! wtf? :hump:

Is this what your saying syntax?



no.



long = 4 byte data type capable of either 0 to 4,294,967,295 (unsigned) or -2,147,483,648 to 2,147,483,647 (signed)



short = 2 byte data type capable of 0 to 65,535 (unsigned) or -32,768 to 32,767 (signed)



my point was that since the field can already hold 4+ billion there was no reason for them to make a multiplier field. the only thing we have been able to come up with is for old DOS compatibility. but the user database uses longs to hold experience, so i have no idea.



-syn

Re: If you got NMR 0.7.5 ... [Archive] - ForumsHQ

Posted: Mon Dec 30, 2002 6:30 pm
by NIN
nod I see!

hm, is there anyway we can all look at that multilplier?

So assign multiplier as 1?

FinalExp = MonsterExp * MonsterMultiplier



I dont know..i havent seen it yet, but anyway I could help, I'd be glad to help..

-NIN-