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Lol, compare dxpac's sinister urge updates

Posted: Tue Jun 11, 2002 1:07 pm
by Raybdbomb
kickass sinister, gj

http://urge.spampeg.com/updates.htm

v3.01e - 1. Fixed Songsheet of Backstreet Boys

2. Made edited unlimited items that are dropped, sellable in Junkyard

3. Fixed more rooms



v3.01d - 1. Fixed AC of blessed dragonhide helmet

2. Fixed a couple room exits that were warping to the wrong area



v3.01c - 1. Changed Scroll of Invulnerability to be a scroll instead of torso armour

2. Fixed executioner's axe, making it 2-Handed like it says it is on website



v3.01b - 1. Changed Shadowbeast regen to 48 hours

2. Fixed spelling of scroll of invulnerability from "invulnerablity"

3. Fixed Level 80 Quest Rooms

4. Fixed Shadowbeast regen problem

5. Fixed some room exits, they were warping to different areas

6. Fixed Ice Sorceress Quest bug



v3.01a - 1. Added the Nexus Plains/Nexus Hills area with 2 new bosses

2. Added new item, ring of darkness



v3.00e - 1. Lowered some BS damage, it was just crazy before, yo.

2. Made gems go *poof* at cleanup.

3. Red Demonling regens every hour.



v3.00d - 1. Fixed certain shops regen

2. Changed Dragon's Lair from Level 50 restricted to Level 40

3. Changed "New Room" in Antarctica to say "Antarctica"

4. Made Gor-Gor a little harder



v3.00c - 1. Added weights to a few items so Mega wont give that stinkin "weight calculated at -250" message anymore

2. Added killer BS Damage to defender, starsteel mace, hammer of the gods, sunsword, spectral sword, holy avenger, stormhammer, nightblack katana, vorpal sword, hellblade, deathblade, laen longsword, severed dragon claw, and various level 40 questers

3. Made diamond boots wearable by Mystics

4. Added the Ironwood Shield



v3.00b - 1. Made Songsheet of Ozzy Osbourne a scroll instead of armour. Took long enough for someone to point this mistake out to me.

2. Added a new boss, Gor-Gor, in Antarctica

3. Added a new piece of armour and a new weapon



v3.00a - 1. Reset the freakin game again



v2.04g - 1. Giant Two-Headed Troll now drops Steel Chest as well as other chests

2. Efreeti no longer drops Steel Chest, in order to avoid flooding the area and losing gear

3. Altered all races and classes in one way or another



v2.04f - 1. fixed paths in Black Vortex

2. fixed some diamond-studded chests

3. MAJORLY upgraded backstab damage on a few level 80 quest items to make them useful, must see to believe!



v2.04e - 1. added new jewelry

2. upgraded a few weapons

3. fixed bug with Inferno spell which was causing the board to crash

4. fixed text bug which would cause "TEST" to come across the screen

5. added a new vortex area



v2.04d - 1. bug in asteroid fixed (it was getting fucked up by AC)

2. bug in ruby scythe's messages fixed

3. updated a few spells

4. fixed random messages

5. took "big" off the front of monster descriptions

6. upgraded quests, check QUESTS page



v2.04c - 1. Took the level caps off the healing spells

2. Upped the drop rate on the chests, they're about 10ish percent now on most monsters... little more on the especially hard or slow regenning ones

3. Added 10 natural exp to monsters like stormie rebels cuz mega would just sit with its thumb up its ass waiting for an exp message.

4. Added new spells



v2.04b - 1. Fixed the problem with diamond-studded chests not being able to be opened



v2.04a - 1. spirit of the hunt: druid-1, immunity to confusion and hold spells, lvl 75

2. miracle: priest-4 500-500 party heal, lvl 170

3. ultima: mage-4, 1500-2500 damage, lvl 170

4. gaia's wrath: druid-4, 1250-2000 damage, lvl 170, endcast dark plague

5. dark plague: -30 crits -50 dodge -30 spell damage -30 max damage, -50 hp, -100 hp regen, negate heal, 50 confusion, lasts 30 seconds

6. greater confusion: mage-1, speed 175, slowness 250, lvl 70

7. peace: priest-1, heal 100, max damage -10, crits -10, spell damage -10

8. all above spells and 20+ new items, some limited, drop from diamond-studded chest

9. Fixed random messages

10. Changed Aged Titan's regen time from 200 hours to 10

11. Added/Changed Titles for ALL Classes!



v2.03c - 1. Edited a TON of armour and weapons.

2. Removed Dream Stealers and Drunk Sadists from Silvermere.



v2.03b - 1. Fixed a bunch of various bugs from v2.03a



v2.03a - 1. kai blaster: +5 jumpkick upgraded to +15 jumpkick (+5 damage is a sad upgrade for the lvl 80 questers)

- 2. hammer of judgement: damage and mana regen changed to same as witchblade's, changed to 2-handed blunt (was one of the worst questers by far... probably shittest damage for a weapon swinging class and little mana regen)

- 3. blood-splattered maul: max damage changed from 100 to 110, added +10 crits (to make it even slightly comparable to knight's quester since they're very similar except for magic type)

- 4. glowing spear of virtue: damage changed to the standard 80-100, mana regen changed to 30 (... damn... that thing sucked..)

- 5. demonblade: damage changed to standard 80-100 (weapon was awful, hehe... needed an upgrade, but not too good... thieves are SUPPOSE to suck at combat :-))

- 6. blood-speckled rapier: changed to 80-100 damage (damage was bad, and the mana regen doesn't do much because you don't really use attack spells at lvl 80 unless you're a pure caster)

- 7. Freddy and Jason actually fight back now.

- 8. sadists hp changed to 2000

- 9. storm giant rebels hp changed to 4000, gave them critical attacks

- 10. anarchist hp changed to 2000

- 11. stan and kyle changed to 5000 hp, kenny to 5500, cartman to 6000 (because they all have the same attack but different exp)

- 12. nexus monsters' attacks attacks changed from 10 per round and 0% accuracy to 2 per round and 100 accuracy, hp changed to 2000

- 13. shadowbeast regen changed to 150, changed to 5 million exp

- 14. removed form of the crane, gorilla, and monkey... too many problems with crashing

- 15. added priest only spell "soulheal"... lvl 70, 200-500 (max increases by 3 per lvl), 70 mana, dropped by aged titan

- 16. added mage only spell "nuke"... lvl 70, 500-200 (max increases by 10 per lvl), 70 mana, dropped by aged titan

- 17. added druid only spell "asteroid"... same as nuke

- 18. added bard spell "song of fury"... lvl 80, 30 mana, 5 ac, 10 max damage, 5 crits, 10 heal, 5 dodge, 80 speed, sold at orfeo's

- 19. added mage spell "rage"... lvl 80, 40 mana, 15 max damage, +10 spell damage, +75 speed, dropped by phoenix

- 20. added DR to globe of invulnerability

- 21. added druid spell "treespeed"... lvl 80, 70 mana, +300 speed, +500 slowness, dropped by ancient willow (hehe)

- 22. added healmana +2 to combat fury

- 23. added +10 dodge to eye of magnus (it was pretty much worthless, and the only one of the "godspells" that druids got... figured if you can see everything, you can see more attacks coming and dodge... okay, shitty logic, but whatever, I'm tired

- 24. made aged titan harder (attacks quicker, bit more hp, 200 hr regen time)

- 25. phoenix quest gives 800 million exp

- 26. sysops can fix rolled over crits, resulting in a token for the "loss" of your crits

- 27. added +Dodge to Dragonscale Leggings and +Dodge/Crits to Dragonscale Helm

- 28. added a few higher level items

- 29. added Hercules and Ghaleon, new bosses for super high level

- 30. added Priest/Sorcerer/Hippie spell "deathbeam" level 100

- 31. added Faust and Marksman Level 80 Quest Rooms

- 32. added Marksman Quest Cloak

- 33. added Faust and Marksman runes

- 34. scroll of dragonfire can be read now, was just a tiny glitch messing it up



v2.02d - 1. Removed Beastmaster and all it's respective spells.

2. Removed Fencer.

3. Fixed the room in Death Valley that wouldn't let you go SE.

4. Removed quest rings from shop.

5. Fixed some internal data on certain spells which have been causing crashes.



v2.02c - 1. Made elphinstone held for effects instead of worn around neck

2. Upgraded Omega Jewelry



v2.02b - 1. Fixed random bugs from 2.02a



v2.02a - 1. firestorm changed to auto-combat instead of instant cast

2. annihilaton changed to not be castable in safe rooms, on people out of pvp range, and give EP

3. took spellimmu and magical away from globe of invulnerability as it has been known to crash a board when on a player spell, and really don't give any benefit even in theory anyway.

4. globe of invulnerability is a dickhead, won't stop crashing.

5. got globe of invulnerability to stop crashing after a half hr of trying. YAY!

6. couldn't get sphere of isolation to cause a crash, but applied the same changes as were made to globe of invulnerability as a precaution. simple shit like changing the messaging procedure and lining up all the flags so they weren't scattered around. still don't know why that fixed anything, WCC sucked.

7. changed length on sphere of isolation to 2 combat rounds (4 spell rounds) because as it was, it was 10 minute stun spell :-) also lowered mana cost on it to 30 since it's essentially just song of backsteet boys with a different message.

8. made globe of invulnerability castable on friends as well as self.

9. changed the confusion % on acid trip to 50 because it was really just a clone of confusion that was much higher level with a much bigger mana cost.

10. fixed sphere of isolation to not cast in safe rooms, out of range, yada yada yada...

11. stopped dfir from being fully resistable (i.e. practice dummy resisted your cast of dragonfire.) because it was pretty near worthless since it was being fully resisted like half the casts

12. downgrade banish's duration to 2 combat rounds since it has a built in stun effect

13. changed annihilation from fire to non elemental

14. added a short name for sphere of isolation (siso)

15. tried to find a way to get the monsters to give proper exp when killing multiples, but can't test anything without text blocks

16. changed the increased MR from globe of invulnerability from 500 to 150 because MR over 150 doesn't actually do anything anyway. was one of the "stop crashing the game you POS spell" changes, don't know if it's what stopped the crashing or not, but there's no ill effects.

17. upgraded song of ozzy from slowness +1 to slowness +50 and speed +110... as comparison, mage slow is +200 slowness, +125 speed. also added a confusion message to it.

18. molecular agitation got the same safe rooms/out of range/ep thing

19. upped damage, lowered mana cost on molecular agitation

20. took -DR away from executioner's hood to prevent rolled over DR

21. mithril necklace crits and dodge changed to 2 each (1500 runic for +1? ouch..)

22. turban of prophecy +30 hp (was an expensive iron crown)

23. cape of courage hp/mana regen changed to 20% because 2% doesn't really do anything

24. black diamond bracelet +2 dodge, +10 encumbrance (so as to be an upgrade from emerald-studded)

25. black diamond necklace +15 mana regen

26. black diamond earrings +5 crits +5 sc (upgrade from mithril earrings but only in sc)

27. executioner's axe 4000 speed, 45-90 damage (stormhammer, yadda yadda yadda..)

28. staff of amazon +10 crits (crappy speed to damage ratio)

29. demon horns +5 crits, +10 spell damage, +2 max damage (accuracy is LOOONG maxed before lvl 70, and these things are a pain in the ass to get)

30. barbed circlet resists more kinds of fear now (monkey spirit and shit)

31. belt of faith max damage changed to 6 (was just a high level, harder to get alignment belt)

32. fixed 1st quest, 2nd quest with a twist, stealth quest, and meditation quest



2.0-2.01z 1. Rest the game

2. Yadda yadda yadda



1.0-1.99 1. Set the game up.

2. Yadda yadda yadda

Re: Lol, compare dxpac's sinister urge updates

Posted: Tue Jun 11, 2002 1:40 pm
by Aragon
somebody has too much time on his hands

who is that somebody

Re: Lol, compare dxpac's sinister urge updates

Posted: Tue Jun 11, 2002 2:39 pm
by Raybdbomb
u talkin bout dxpac?

Re: Lol, compare dxpac's sinister urge updates

Posted: Tue Jun 11, 2002 5:35 pm
by KotarIII
hey man.. this bbs is the best.. my char just now got to level 80.. i have a priest, warlord(warrior) and marksman(edited bow class) and there are still mobs in the game that smoke me.. have crazy eq.. check this out..

Name: Joint Lives/CP: 9/0

Race: Spector Exp: 3678695261 Perception: 172

Class: Priest Level: 78 Stealth: 0

Hits: 1272/1272 Armour Class: 174/219 Thievery: 0

Mana: * 825/825 Spellcasting: 592 Traps: 0

Picklocks: 0

Strength: 100 Agility: 135 Tracking: 0

Intellect: 175 Health: 140 Martial Arts: 69

Willpower: 200 Charm: 105 MagicRes: 358

i'm glad as hell he has all that time on his hands.. he makes a bad ass game for people to play.. if your looking for a totally revamped mud to play.. come here.. reg monster exp is 2x but there are mobs that are worth 65k up to 350k really nice edits here... bad ass game.. should check it out..

can't beat it...

Joint

sinisterurge.ath.cx - telnet

Re: Lol, compare dxpac's sinister urge updates

Posted: Tue Jun 11, 2002 7:33 pm
by Raybdbomb
nods, looks like he spent even more time on his than invisigod did on his.... i think sinister urge is way underrated

Re: Lol, compare dxpac's sinister urge updates

Posted: Tue Jun 11, 2002 8:24 pm
by iNViSiGOD
And how many times have i tried to tell people how good of a job edge did on his system? Nobody listened, hes got a great BBS going and he has a hella hexed system. Lunars in the process of working on new stuffs here pretty soon. So stay tuned. As for now GO PLAY SINISTER URGE PEOPLE!

Re: Lol, compare dxpac's sinister urge updates

Posted: Tue Jun 11, 2002 8:48 pm
by dxpac666
Actually I don't have a lot of time on my hands... its just that the board's been up for awhile. the updates started as a joke cuz i was puttin out so many... it just stuck. i try to do 2 or 3 a week, even if they're just bug fixes... but thanks for the props, even if im gettin em from someone who doesn't play on my board... (RAY)

Re: Lol, compare dxpac's sinister urge updates

Posted: Tue Jun 11, 2002 9:31 pm
by iNViSiGOD
Bleh,your kickin our ass client wise

Re: Lol, compare dxpac's sinister urge updates

Posted: Wed Jun 12, 2002 12:52 am
by dxpac666
Heh... if only my FORUMS were as active as the board, or these forums.

Re: Lol, compare dxpac's sinister urge updates

Posted: Wed Jun 12, 2002 2:07 pm
by Raybdbomb
Quote (dxpac666 @ June 11 2002,16:48)Actually I don't have a lot of time on my hands... its just that the board's been up for awhile. the updates started as a joke cuz i was puttin out so many... it just stuck. i try to do 2 or 3 a week, even if they're just bug fixes... but thanks for the props, even if im gettin em from someone who doesn't play on my board... (RAY)[/quote]

'should mean more to ya since i'm not even playin... heh