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Variables in MegaMUD [Archive] - ForumsHQ
Posted: Wed Dec 04, 2002 10:12 pm
by Klynt
Are there variables in MegaMUD? If so, is there any documented help somewhere?
Re: Variables in MegaMUD [Archive] - ForumsHQ
Posted: Wed Dec 04, 2002 10:59 pm
by Aragon
What kind of variables?
You can setup message responses and it can store up to 4 or 5 variables.
Re: Variables in MegaMUD [Archive] - ForumsHQ
Posted: Wed Dec 04, 2002 11:13 pm
by Reckless
Are all the little checkboxes considered variables? There are a number of things you can set in mega, except the one most important thing. [ ] Don't do stupid shit! :afire1: :afire1: :afire1:
Re: Variables in MegaMUD [Archive] - ForumsHQ
Posted: Thu Dec 05, 2002 2:16 pm
by Klynt
I thinking along the lines of you have x amount of gold. You want to hide that amount at the beginning of the loop is there anyway to say to mega @begin loop [hide %g]?
Re: Variables in MegaMUD [Archive] - ForumsHQ
Posted: Thu Dec 05, 2002 3:07 pm
by Speed
If you want to do that, you can just click "Stash point" under your loop settings. It will stash what you have. Other than that, you'd have to do an inventory, and message/response your inventory. It would probably work.
Re: Variables in MegaMUD [Archive] - ForumsHQ
Posted: Thu Dec 05, 2002 3:12 pm
by Klynt
That doesn't seem to work....Am I not meeting certain criteria maybe being heavy?
Re: Variables in MegaMUD [Archive] - ForumsHQ
Posted: Thu Dec 05, 2002 3:18 pm
by Speed
It should stash no matter what. Try to change the stash point, and re-learn room. Loop a couple times too.
Re: Variables in MegaMUD [Archive] - ForumsHQ
Posted: Thu Dec 05, 2002 5:20 pm
by Tsunami
Stashing works better, but you can do what you want by simply inserting a step at the beginning of the path, set that step as 'hide 1000 g', and of course check relearn path step. But stashing it all works better.