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Monster Regen....

Posted: Fri Nov 15, 2002 1:06 pm
by Durin
I am just about ready to implement new areas with new monsters and i have been reading that some people are having problems with regen..is there a way to fix this or not, cause i dont think mine are regenning right, Thanks.



Durin

Re: Monster Regen....

Posted: Fri Nov 15, 2002 2:01 pm
by Speed
You can't put more than a couple new monsters in the game, because they won't regen. Someone needs to crack the 1.11i dll to change this. As soon as they do, a LOT more shit will be popping up, but until then, we are helpless. I have NO idea how to do what needs to be done. I think Warhawk was working on it, and a couple other people said they were, but nobody has said anything on it. I don't know if it will ever get done, we don't have anybody experienced enough to do it.

Re: Monster Regen....

Posted: Fri Nov 15, 2002 2:03 pm
by Durin
That sucks, does the h dll work for h?

Re: Monster Regen....

Posted: Fri Nov 15, 2002 2:12 pm
by dxpac666
You can try deleting some unneccessary monsters from the dats, to make room for your own. I deleted all the quest spirits and monsters in the crypt quest halls because I have a whole new area for that part of the game. Also, what you can do, that is a pain in the ass, but I eventually ended up doing, is making a monster, putting it in the Placed NPC part of a room, and having that monster summon more. Make sure you have a seperate monster to be summoned, weather it has the same name or not, so you can remove the summon flag from the summoned monster so you won't have endless summoning. This was a problem in mod9 also, that metro made, and I ended up having to go in and fix that one manually because I run H.

Re: Monster Regen....

Posted: Fri Nov 15, 2002 2:14 pm
by Durin
Ah, hehe, any idea how many you can actaully you can add without problems?

Re: Monster Regen....

Posted: Fri Nov 15, 2002 2:18 pm
by dxpac666
I *THINK*, and I am not positive on this, but the number is somewhere between 15-20. I just looked at my dats, and after the last metro monster, I have 17 regenning monsters. Placed NPC's work fine. I have other monsters in the beginning of my dats that regen as well, but I had to delete some monsters from the crypt. So since I just overwrote their spots in the dats, I don't consider them to be "extra" monsters. 15-20 would be a safe bet, I think PanterraX and a couple other people came up in that range.

Re: Monster Regen....

Posted: Fri Nov 15, 2002 2:21 pm
by Durin
Ah, that should be plenty, thanks. If anyone has/or finds a way to fix it AIM me at durin016, id love to learn how to fix it =). Thanks.



Durin

Re: Monster Regen....

Posted: Thu Nov 21, 2002 12:12 am
by syntax53
10. you can only add 10. the game wont let you have more than 1010 monsters that work with normal regen (there just happens to be exactly 1000 monters in the original game).



-syn

Re: Monster Regen....

Posted: Thu Nov 21, 2002 12:39 am
by dxpac666
Syntax, you should get the import/export working for the old nightmare, so we can go back to G and do our edits with NMR and explort the shit to G... maybe it'll work better there, import mod9's shit and everything... who knows. maybe metro fucked with something in mod9 knowing people edit mud so much now.