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NMR Update [Archive] - ForumsHQ

Posted: Mon Oct 28, 2002 4:28 pm
by syntax53
I've recuited another team member. Scorpion, one of the original people who worked on nightmare with Donut has returned. We have been colaborating on a few things and we should see some more enhancements, features, and updates in the coming weeks.



Just to give you a little teaser, this is what I was working on today.



-syntax

Re: NMR Update [Archive] - ForumsHQ

Posted: Mon Oct 28, 2002 5:27 pm
by dxpac666
I'm guessing you fill in the blocks where you want the rooms to go? Would it just increase room number automatically when you fill in a box? That looks fuckin awesome though...Great way to make new areas faster, and bigger.

Re: NMR Update [Archive] - ForumsHQ

Posted: Mon Oct 28, 2002 5:30 pm
by syntax53
Originally posted by dxpac666

I'm guessing you fill in the blocks where you want the rooms to go? Would it just increase room number automatically when you fill in a box? That looks fuckin awesome though...Great way to make new areas faster, and bigger.



no, it's just going to be a map view. you'll be able to click on a room to have the mini-map open to it.

Re: NMR Update [Archive] - ForumsHQ

Posted: Mon Oct 28, 2002 5:46 pm
by Speed
Bad ass.

Re: NMR Update [Archive] - ForumsHQ

Posted: Mon Oct 28, 2002 6:44 pm
by Raybdbomb
nods, beats that old FUMap that has a ton of probs with it



me likes :)

Re: NMR Update [Archive] - ForumsHQ

Posted: Mon Oct 28, 2002 6:46 pm
by Raybdbomb
but if you're lookin for some ideas, that was pretty cool, did a decent job. i like how it showed the map and room #'s you were in and it let you move through 'em with the keypad



you have something similar to this on the current version..., but it could use some work, and i definitely like the bigger version of it :)

Re: NMR Update [Archive] - ForumsHQ

Posted: Tue Oct 29, 2002 1:27 am
by dxpac666
That works... easy to see if your map is connecting. But I like my idea better. :) I can't complain though. I don't do shit for Nightmare, if I did, then I could complain. I just bugtest the shit out of it. :)

Re: NMR Update [Archive] - ForumsHQ

Posted: Thu Oct 31, 2002 10:17 am
by Demonic
any idea on when this feature will out yet? that is gonna make mapping alot easier. like dxpac said, just to see if your rooms are connected right. hope that comes out soon.

Re: NMR Update [Archive] - ForumsHQ

Posted: Thu Oct 31, 2002 10:25 am
by syntax53
Originally posted by Demonic

any idea on when this feature will out yet? that is gonna make mapping alot easier. like dxpac said, just to see if your rooms are connected right. hope that comes out soon.



next couple days, it will be a small update. this and a fix for the exporting/importing of a spell's level restriction.



also, just as an fyi, i've decided not to work directly on the source with scorpion anymore. he and I don't communicate well and it just wasn't working out. if someone would get that damn monster problem in the dll cracked i would be making my own realm and putting lots of features in NMR. but....



-syn

Re: NMR Update [Archive] - ForumsHQ

Posted: Thu Oct 31, 2002 11:20 am
by Raybdbomb
sorry... didn't mean to post :(