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newest nightmare [Archive] - ForumsHQ

Posted: Tue Oct 01, 2002 2:33 am
by elpresidente
i just used the new version and tried to apply the update, and nothing works



[MAJORMUD Sysop]: u

WARNING: If you enter an invalid update database file at

the following prompt, your board WILL CATASTRO

and therefore crash. Type X to stop now.



What is the name of the update file: wccupda2.dat

Automatic updating in progress. Please wait.

File not found or invalid.



whats going on? i did this the exact same way as i usually do and thats what i got. also with nightmare, for those of us who dont know how to use nightmare very well there should be a bit better help system, for doors etc, i still dont quite get that. and a few other things. maybe a bit easier to use or something.

Re: newest nightmare [Archive] - ForumsHQ

Posted: Tue Oct 01, 2002 6:28 am
by elpresidente
dont worry i got it working, i recompiled the update file and updated through the mud, not the auto update when you start wg. that seemd to work.



Does anyone know why when i change the gold in the bank or change the characters exp it doesnt change in the game, even after ive put the update on, and i cant add in spells to what the character knows. and has anyone been able to make it look like 2 weapons are hitting yet? ive been trying to get it to work, but i cant seem to get the damage to show, if its hitting. would a better way to go about it be to look at maybe the flaming scimitar or something? that has shock damage 100%

Re: newest nightmare [Archive] - ForumsHQ

Posted: Tue Oct 01, 2002 8:53 am
by syntax53
Originally posted by elpresidente

also with nightmare, for those of us who dont know how to use nightmare very well there should be a bit better help system, for doors etc, i still dont quite get that. and a few other things. maybe a bit easier to use or something.



dude, cut me a break. you're lucky there is a help system at all. go try to use the original nightmare or ljn. the program does what it's sapposed to, edit database information, and then much more.



as for all these problems you're having, it sounds like you keep your dat files in a different directory for editing. if you compile an update file, you would need to copy it into your worldgroup directory. also, the user database isn't compiled into the update file. if you make chages to the user file and dont copy it in, you aren't going to see the edits.

Re: newest nightmare [Archive] - ForumsHQ

Posted: Tue Oct 01, 2002 3:59 pm
by Reckless
Why do you update it through mud??? All you need to do is compile it in NMR and next time it resets or starts all of the updates will be in.

Re: newest nightmare [Archive] - ForumsHQ

Posted: Tue Oct 01, 2002 7:27 pm
by elpresidente
hey nothing against you syntax your doing a great job, just some ideas. Thanks for the help guys

Re: newest nightmare [Archive] - ForumsHQ

Posted: Tue Oct 01, 2002 8:40 pm
by dxpac666
Sometimes a problem can't wait until cleanup to be fixed. Or ya make some really cool shit and wanna put it in right away.



As for editing users, I've never had any luck editing them while the board is running. (not that i ever cheated i was trying to fix someone's race cuz they had NO race cuz of my bard bug)

Re: newest nightmare [Archive] - ForumsHQ

Posted: Tue Oct 01, 2002 10:01 pm
by Demonic
damn if you are having issues putting in doors, i think you should wait before you try creating a 2nd handed weapon. just my 2cents