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New Races/Classes [Archive] - ForumsHQ
Posted: Sun Sep 08, 2002 3:07 am
by Brunt
Ok...well, here are the Races/Classes I have so far..uhh, written on paper.
What I need help with is...the abilities..and health, armour, weapons..that kinda stuff...I have my own exp standard...so much exp for so many hps/level, so much exp for each combat above 1, same with magic..and it works out well...(that way everything is balanced) I just need help with what should get what.
Classes:
Sorcerer
Nekoken
ShapeShifter
Vampire
Archer
Psychic
Tenchu
Savage
Races:
Demon
Undead
Angel
Dragon
Leprechaun
Cyclops
Minotaur
Golem
Godly(has high exp chart already : 500% right now)
Centaur
Godly isn't really Godly...it is, but its not going to be SUPER strong. Its just going to be the 1 race that I have..that is really well rounded and built, but also will go along with my exp standard....plus about 100-200% extra...so its not really worth it to have...plus it would take forever to level.(It would have 300+% just by itself, w/o the penalty)
I have decided to pace myself..work on 1 area a week..I need the races/classes to be done by sunday..that includes everything...text help blocks..putting them in...writting background for them and all..training rooms...all that.
If ya dont wanna post...E-mail me at
Hindra@aol.com
or leave a message on AIM : Hindra
Thanks.
Re: New Races/Classes [Archive] - ForumsHQ
Posted: Sun Sep 08, 2002 3:38 am
by dxpac666
WTF?! Did you steal my dats? I have Sorcerer, Vampire, Marksman (your Archer), Tenshu (your Tenchu), Savage. That's just the classes. The races? FUCKIN A man. I have Demon, Undead, Angel, Dragon, Leprechaun, Cyclops, Minotaur, Golem. All but the last 2 you have. I smell a ripoff. My God, I always dreamed of the day when I'd be mimicked, but this is rediculous. (Ok so I stole Tenshu from Lunar Dynamics) This just adds onto the worst day of my fucking life. Players on Sinister know what I mean. :cry:
Re: New Races/Classes [Archive] - ForumsHQ
Posted: Sun Sep 08, 2002 4:33 am
by Brunt
Yeah I did get those off of your bbs(I did one website)
Who is to say I ripped them off of you? You didn't CREATE them, or the myths behind them. I thought they are good ideas, so I added them. If you are going to get mad at this(like I am going to take people away from your bbs), then I will change some of them...I guess your right...every bbs shouldn't be the same anyway..*cough*metro*cough*...I'll change some of them...ok, now..what should I change them too? :)
Re: New Races/Classes [Archive] - ForumsHQ
Posted: Sun Sep 08, 2002 6:52 am
by AdmiralAcid
man, fuck dxpac
-NONE OF THOSE RACES/CLASSES ARE HIS ORIGINAL IDEAS.
- He wasent even the first to think about adding those to a realm - he's not some great DarkAges Fantasy MasterMind - if u ask me, he riped them strigt from metro's ideas forums, they've spit out ideas like that for years...
I'm sure once u start giving stats and abilities to them, they will be totally different anyways.
Re: New Races/Classes [Archive] - ForumsHQ
Posted: Sun Sep 08, 2002 9:15 am
by Platinum
Are these your ONLY classes/races, or added ones, or do these replace some of the current ones?
Before I get started, Tenchu was MY idea. I think it's great that he's going to have one..at least SOMEONE thinks like me;)
Sorceror - Mage 3 (or 4 if you add new spells, or just for regen), but give em a LITTLE difference..maybe all blunt weapons instead of just staves, but still down at combat 1 (or maybe 2 if you're feeling generous and already had a high exp chart set for them?) maxmana +10-15, mana regen +10-15.
Lemme explain this real quick..everyone thinks that spellcasters shouldn't be able to script spells without resting..that's bullshit in my opinion, they live their whole lives based on spells mythically, and should be good enough to not have to rest. The spells do about the same damage as combat chars around the same level attacking, so they pretty much do the same..sorceror would have the disadvantage of poor combat and poor armor. 2 cents..
Nekoken - ? wtf is that? heh
ShapeShifter - hard to say..so much different shit you could do with it..im just giving suggestions and since theres so many for this, ill leave it to you..you want it to be combat based, spell based, or mixed?
Vampire - combat 5, leather, immu-poison, dodge +10 (vampires are quick as hell, very strong and agile), stealth, min bs +15, max bs +15, bs accuracy +25, HIGH NIGHT VISION..like..+300 illu, because vampires are creatures of the night..if they cant see in pitch black then they wouldnt be the deadly legends they are.
Archer - combat 6, projectiles only, leather, critical hit chance +7 (think, if an arrow flies a good 100 yards through the air and comes down to hit you, that shit will fucking HURT..they need +crit.) maybe get them some new bows/crossbows. To make them a little more worthwhile - picklocks +10, find traps +10, disarm traps +10.
Psychic - Hrm..I would suggest new spells that are only for this class if possible..mix a few bard, druid, and mage spells in. Conf, slep, stun, dazl, creeping doom, rotting flesh, rhel maybe..you would have to re-create spells and set them to like..i dunno..it's somewhat doable tho. combat 3, 1h bladed, hp regen +50, give em a natural ac/dr of like..7/2..(if they're psychic, they can predict attacks..they should have a natural armor since we cant really use the fact that they can predict attacks to their advantage, so a natural armor would be like them knowing they're gonna get hit so it would hurt a little less or not even hit at all.)
Tenchu - :) combat 3, crits +8, dodge +10, immu-poison, bs min +10, bs max +10, bs acc +15, priest-2. tenchu's have this thing about poison..thats why they got immu-poison..it's like one of their "secret weapons"..any weapons that are tenchu only (or some) should have a poison effect..books say they're skilled with "poison-rice"..so take it as you will=P
Savage - Punch, Kick, Jumpkick (all +2), crits +8, dodge +15, but no kai..picklocks +10, disarm traps +10, hp regen +40 (savage would mean they can survive out on their own..so they can take hits..) chainmail, combat 3.
and races i kinda do feel like making suggestions for atm...=P it all depends on where you want shit..more legitish, a little above legit, overpowered, underpowered, etc..gotta know all this shtuff=P
Re: New Races/Classes [Archive] - ForumsHQ
Posted: Sun Sep 08, 2002 9:39 am
by Aragon
i have a question..
if you're creating a futuristic mud, why do you have ancient classes and races?
:eek1: :eek1: :eek1:
why dont you change classes and races to....SHIPS! (like tradewars)
;)
so when you "walk west" , it's like you fly west :D
and sys tele is like warping
and each will have stats, like how much you can carry, what weapons you can "install" on your ship ,etc.
where would you be without my guidance.
Re: New Races/Classes [Archive] - ForumsHQ
Posted: Sun Sep 08, 2002 12:21 pm
by dxpac666
Ahem. Ok, I think I need to apologize for my behavior. I had a really really bad day yesterday, and to top it all off, I was drunk as shit when I read that. But as far as Admiral Acid goes, some of those ARE my original ideas. I don't read metro's forums. If anything I made resembles something from there, it's a coincidence. I can't claim everything I have done is original. I have "borrowed" a few things from Lunar Dynamics to get me started, but, probably like Brunt did, changed stats. I get ideas from users as well. Further proving my attitude was completely unacceptable and unprofessional. I don't have anything copyrighted, use what you wish Brunt. Once again, I wanna apologize for my behavior. It was totally childish, and made me look super-bad. :wstupid:
Re: New Races/Classes [Archive] - ForumsHQ
Posted: Sun Sep 08, 2002 12:42 pm
by Pike
Hmmm well I figured your were just joking and messing around with the post in question so I did not take it seriously. Shrug. If they took it badly don't say sorry. Tell them to take a pill and get over it. We all play on the same bbs' at one time or another and make the same suggestions on each for improvments. I have givin some ideas that have not been used but they dont hear me crying or bitching about it. If they use it good if not oh well. If I knew how to do this stuff I would help more but hey not everyone can edit this shit. :D
Keep up the good work dxpac666!:cheesy:
Draxxen - Level 71 Dragon Mystic
Gawd - Level 77 Demon Priest
MiShiara - Level 80 Draconian Warlord
Re: New Races/Classes [Archive] - ForumsHQ
Posted: Sun Sep 08, 2002 12:57 pm
by AdmiralAcid
the good work dxpac666
yes, he does very good work... I find myself telling my friends to play on his system all the time...
neways, vampires (maybe shapeshifters) should have lots and lots of spells. You really can't make a vampire w/o them.. Byte Mist Bat Vampire dread look, manipulate ect.ect.
Re: New Races/Classes [Archive] - ForumsHQ
Posted: Sun Sep 08, 2002 1:17 pm
by Reckless
Shapeshifters seems kind of pointless in that they couldn't do what their race indicates. Not to piss on the idea, but look at it in the "I have a shapeshifter, he can't shape shift though". If they could shapeshift, that'd be pretty fat.