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new areas with nightmare redux

Posted: Sat Sep 07, 2002 7:49 am
by elpresidente
im trying to add a new area above the island, but when i try to go into the new room i create it says that i havent got the right upgrade or addon for it. And is there a way to get around the 250 stat cap and when i exit and enter mud i have to retrain my stats.



:hump:

Re: new areas with nightmare redux

Posted: Sat Sep 07, 2002 12:15 pm
by MrBlack
Can't help ya on the second part (stat cap) BUT I can help on the first one



First off, did you create the new area on a map # greater than 17? If so, that's the problem ;)

Mod 9 only goes as far as map 17, and anything higher is not written into the mod section of the dll, which means you would need to do some dll work (not possible at this point).

Just move your new area to a lower map #. There are some pretty empty map #'s out there, 5 and 10 are 2 that I know of (may have changed, not sure)

Re: new areas with nightmare redux

Posted: Sat Sep 07, 2002 12:48 pm
by cane_22
Well, to allow everything to go smoothly would it be safe to say



personal BBS recored/index Numbers...

map ANY to ANY (max map is 17 for right now)

- rooms 10001 to 20000

items 10001 to 20000

shops 10001 to 20000

spells 10001 to 20000

spells 10001 to 20000

messages 20001 to 30000

textblocks 20001 to 30000

monsters 10001 to 20000

- Group 1-26 10001 to 20000

- all others 10001 to 20000



all base line muds will be then those

Re: new areas with nightmare redux

Posted: Sat Sep 07, 2002 7:26 pm
by elpresidente
Originally posted by cane_22

Well, to allow everything to go smoothly would it be safe to say



personal BBS recored/index Numbers...

map ANY to ANY (max map is 17 for right now)

- rooms 10001 to 20000

items 10001 to 20000

shops 10001 to 20000

spells 10001 to 20000

spells 10001 to 20000

messages 20001 to 30000

textblocks 20001 to 30000

monsters 10001 to 20000

- Group 1-26 10001 to 20000

- all others 10001 to 20000



all base line muds will be then those



that would definatly keep it neat and tidy thanks 4 the info ill go try it out

Re: new areas with nightmare redux

Posted: Sat Sep 07, 2002 7:28 pm
by elpresidente
also is there a way to give a new class the ability to hold two 1h swords at once?

Re: new areas with nightmare redux

Posted: Sat Sep 07, 2002 9:01 pm
by elpresidente
i tried making it map 1 room 10001 and it didnt work again. Anyone with ideas? they wouldnt have made that area the next part of mud would they? for like the next mod?

Re: new areas with nightmare redux

Posted: Sat Sep 07, 2002 11:13 pm
by Reckless
I made a set or rooms off of khaz that works just fine with the 10001-10024 range on map 6. Perhaps you might want to use a different map # since map 1 might be where your problem lies?

Re: new areas with nightmare redux

Posted: Sun Sep 08, 2002 6:24 am
by elpresidente
Originally posted by Reckless

I made a set or rooms off of khaz that works just fine with the 10001-10024 range on map 6. Perhaps you might want to use a different map # since map 1 might be where your problem lies?



yeh map one seems to be the problem, i changed it to map 5 and it seems to work now thanks

Re: new areas with nightmare redux

Posted: Sun Sep 08, 2002 2:25 pm
by dxpac666
Maybe I forgot to mention when I had rooms at 10k+ they were in Map 16. ;)

Re: new areas with nightmare redux

Posted: Sun Sep 08, 2002 2:44 pm
by Reckless
Haven't tried using any other maps outside of map 6, but it seems like map 1 is protected. That's the only thing I could think of