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Room numbers [Archive] - ForumsHQ
Posted: Fri Sep 06, 2002 5:13 pm
by Reckless
Anyone have a list of room numbers, particularly near the khaz area? Preferrably I'd like a list of open room numbers by map, trying to add some new areas and don't wanna screw too much up..hehe. Thanks
Re: Room numbers [Archive] - ForumsHQ
Posted: Sat Sep 07, 2002 3:11 am
by dxpac666
sys to khaz, get the room number, go into NMR and open that room. Keep hitting the next room button until you find open ones. All I can think of.
Re: Room numbers [Archive] - ForumsHQ
Posted: Sat Sep 07, 2002 11:44 am
by cane_22
Well, to allow everything to go smoothly would it be safe to say
personal BBS recored/index Numbers...
map ANY to ANY (max map is 17 for right now)
- rooms 10001 to 20000
items 10001 to 20000
shops 10001 to 20000
spells 10001 to 20000
spells 10001 to 20000
messages 20001 to 30000
textblocks 20001 to 30000
monsters 10001 to 20000
- Group 1-26 10001 to 20000
- all others 10001 to 20000
all base line muds will be then those
Re: Room numbers [Archive] - ForumsHQ
Posted: Sat Sep 07, 2002 1:19 pm
by Reckless
can the room numbers go that high?
Re: Room numbers [Archive] - ForumsHQ
Posted: Sat Sep 07, 2002 2:06 pm
by dxpac666
In mod 8 they could, my whole Storm Rebel Camp was in the 10k's. Mod 9 they should be able to , unless they put some weird cap on shit like they did with monsters.
Re: Room numbers [Archive] - ForumsHQ
Posted: Sat Sep 07, 2002 2:31 pm
by Reckless
They can go this high in mod 9 too. Just tested it out. Thanks a bunch you two.
Re: Room numbers [Archive] - ForumsHQ
Posted: Sat Sep 07, 2002 8:33 pm
by Brunt
Gimme DLL
Re: Room numbers [Archive] - ForumsHQ
Posted: Sat Sep 07, 2002 8:42 pm
by The Ghost
Brunt, what DLL do u want?
Re: Room numbers [Archive] - ForumsHQ
Posted: Sat Sep 07, 2002 8:46 pm
by Brunt
the mod9 1.11i dll that wont reset your char if you have a new class/race.. it keeps resetting me to half-ogre ranger
Re: Room numbers [Archive] - ForumsHQ
Posted: Sat Sep 07, 2002 8:50 pm
by The Ghost
me thinks me has it..