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How about an "auto connect" button? [Archive] - ForumsHQ

Posted: Mon Sep 02, 2002 10:30 am
by Necrosaro420
How about a option to turn on and off overlaping when using the "map" feature. It would be alot easier than having to draw up a map, using keys to make map, then going back and editing in exit's to the places that dont connect when they overlap.

Re: How about an "auto connect" button? [Archive] - ForumsHQ

Posted: Mon Sep 02, 2002 5:02 pm
by syntax53
I don't follow you, explain a little more please.

Re: How about an "auto connect" button? [Archive] - ForumsHQ

Posted: Mon Sep 02, 2002 6:09 pm
by dxpac666
I think he means what has been suggested before... putting somewhat of an internal map into Nightmare so when you draw your maps, if you were to go N E S W the west would automatically join up with the north instead of having to tell it to link to that room. That would probably require tons of coding though. I don't know, you're the man. You do what you can, its an awesome program regardless.

Re: How about an "auto connect" button? [Archive] - ForumsHQ

Posted: Mon Sep 02, 2002 6:33 pm
by Platinum
nod..it is sooo aggrivating when you make a big area cuz you have to keep going back and fixing all the exits..i stopped makin shit over that.

Re: How about an "auto connect" button? [Archive] - ForumsHQ

Posted: Mon Sep 02, 2002 9:00 pm
by Necrosaro420
yeah, I mean what dx said hehehe

Re: How about an "auto connect" button? [Archive] - ForumsHQ

Posted: Mon Sep 02, 2002 11:44 pm
by syntax53
whenever i make areas i draw them out on paper first. as i am walking around creating it, i write the room numbers of the intersections down. then when i come to that interesection again with a cross-street, i uncheck the auto-create new, have it select an existing room, and punch in the corresponding room number. i see what your saying though. right now i wish i could figure out a way that i could even draw the map on the screen, let alone keep track of where you are going.



-syntax

Re: How about an "auto connect" button? [Archive] - ForumsHQ

Posted: Tue Sep 03, 2002 1:06 am
by Panterra X
always plan your areas and map them out in notepad or

graph paper etc... there was no way in hell i could possibly

make Waterdeep without doing that..



Waterdeep Map (http://omc.darktech.org/waterdeep.txt)



i also made a map of the same thing but numbered.. before i

even thought about adding a room.. (turned out to be about

1000 rooms)