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status update [Archive] - ForumsHQ

Posted: Tue Aug 13, 2002 10:46 am
by syntax53
Just to let you all know, I just got back from vacation last night. Didn't get didly squat done on redux while I was away (Jamaica is way too much fun to spend time coding :)). So prolly Thursday I am going to get back into the swing of things and start working on redux like a mad cow. I will put the info from Platinum's "Editing Areas - Index (http://mmb.forumshq.com/rebirth/showthread.php?s=&threadid=1641)" thread into the rooms help. I'll see what I can do about applying Panterra X's request (http://mmb.forumshq.com/rebirth/showthread.php?s=&threadid=1672) for copying a range of rooms to the mass room editor. I'm going to rearrange an relabel the spell's general page with the info (http://mmb.forumshq.com/rebirth/showthread.php?s=&threadid=1624) that atma provided. And finally, the long awaited import feature.



Don't lose faith, I've just been busy :)



-syntax

Re: status update [Archive] - ForumsHQ

Posted: Tue Aug 13, 2002 12:37 pm
by iNViSiGOD
We'll stand by you all the way bro! :D

Re: status update [Archive] - ForumsHQ

Posted: Tue Aug 13, 2002 12:40 pm
by AdmiralAcid
heres a file i dug up..



its got some attributes maped out (way more the INcomplete) lots of text block commands + more junk i didnt feel like cleaning out...



Crap.txt (http://majorideas.morbidfascinations.org/crap.txt)



-=-=-=-

Re: status update [Archive] - ForumsHQ

Posted: Tue Aug 13, 2002 7:05 pm
by Platinum
Sounds WONDERFUL..You know, I had a weird idea today too...



Maybe we could have a Map Flip-Flop option (if possible, but I doubt it) that would turn the map upside down..IE - instead of darkwood forest being EAST of silvermere, it would be WEST, and halls of the dead would be EAST..get it? That would be crazy as HELL to try to play=P

Re: status update [Archive] - ForumsHQ

Posted: Tue Aug 13, 2002 7:11 pm
by drcorey
Originally posted by Platinum

Sounds WONDERFUL..You know, I had a weird idea today too...



Maybe we could have a Map Flip-Flop option (if possible, but I doubt it) that would turn the map upside down..IE - instead of darkwood forest being EAST of silvermere, it would be WEST, and halls of the dead would be EAST..get it? That would be crazy as HELL to try to play=P



ya, and programming it will make him bald and half crazed...

oh, how about floating towns too....ha

Re: status update [Archive] - ForumsHQ

Posted: Tue Aug 13, 2002 7:41 pm
by iNViSiGOD
As cool of an idea as that is i have to agree with the good doctor,it probably would give him major brain cramps trying to code something like that. :D

Re: status update [Archive] - ForumsHQ

Posted: Tue Aug 13, 2002 8:03 pm
by Platinum
Originally posted by Platinum

Maybe we could have a Map Flip-Flop option (if possible, but I doubt it)



Hrm?..hence why I said I doubt it..=P

Re: status update [Archive] - ForumsHQ

Posted: Tue Aug 13, 2002 8:09 pm
by Platinum
Originally posted by drcorey

oh, how about floating towns too....ha



Floating Citadel, Great Hall

Also here: The Grey Lord.

Obvious exits: south



*coughcough*



Next smartass, please?

Re: status update [Archive] - ForumsHQ

Posted: Tue Aug 13, 2002 9:05 pm
by iNViSiGOD
Next smartass saying this: No matter what, the grey lords citadel is still ground based because its always going to be a 2D world, you cant make true up and down for a 2D world. :D

Re: status update [Archive] - ForumsHQ

Posted: Wed Aug 14, 2002 12:03 am
by Platinum
This smartass is saying this: I was being a smartass, I'm not stupid, don't treat me like I am. Believe it or not Stu, I do have common sense.