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Noticed something in the WG code

Posted: Sun Jul 28, 2002 1:30 am
by drcorey
I found something interesting while browsing thru my wg

3.2 source code, I noticed that Worldgroup 3.2 is compiled

for a 386 type cpu, I guess they did this so a 386 and up cpu

could run worldgroup, so I recompiled mine to a 486 type cpu

and see more free memory and speed now. bad part is, BC++

5.00 will only do up to a 486 cpu, unless you want to totally

redo the code to compile with a modern compiler. anyone

want to make WG a modern bbs server?

Re: Noticed something in the WG code

Posted: Sun Jul 28, 2002 1:44 am
by NIN
got visual c++ grin

Re: Noticed something in the WG code

Posted: Sun Jul 28, 2002 1:54 am
by drcorey
no, and wg was written in BC++ 5.00

and converting it would not be fun...

Re: Noticed something in the WG code

Posted: Sun Jul 28, 2002 5:11 am
by War Hawk
send me a copy of BC++ 5.00 and the source code yer using.... :)

Re: Noticed something in the WG code

Posted: Tue Aug 06, 2002 10:21 pm
by drcorey
Originally posted by War Hawk

send me a copy of BC++ 5.00 and the source code yer using.... :)



source code is on my ftp server, I think,

and moon shae iiles has the bcc++ 5.00

for download there.



ftp://tsgc.dyndns.org

Re: Noticed something in the WG code

Posted: Tue Aug 06, 2002 10:25 pm
by Panterra X
ooooohhhh this is gonna be fun... thx doc

:afire1:

Re: Noticed something in the WG code

Posted: Fri Aug 09, 2002 4:16 pm
by Panterra X
all i gotta say is the server hauls ass recompiled for 486....



it would be sweet if a bunch of us could modify wg to be just a majormud game server... im not a master programmer or anything but i know enough... lets do it peeps.. bust out the conversion tools ;)

Re: Noticed something in the WG code

Posted: Fri Aug 09, 2002 5:02 pm
by drcorey
Originally posted by Panterra X

all i gotta say is the server hauls ass recompiled for 486....



it would be sweet if a bunch of us could modify wg to be just a majormud game server... im not a master programmer or anything but i know enough... lets do it peeps.. bust out the conversion tools ;)



it's already capable of that by it's modular design.

a util called wgsdmod is used for this, bring down

the wg server, run wgsdmod, and just select which

moduals you don't want to load, err, it will tell you

if it needs something when it trys to boot up, I played

with this once and had just the bare wg kernel running,

all that is really needed is, the main exe, of course and

the main dll, which it's name excapes me at this time,

all the rest are option moduals. libs, forums, polls, doors,

etc, err, be sure to leave what you need, i.e. email, so

users can email you and others, and some games might

need the message or email moduals too. and don't forget

the sysop console for you, just write down exactly what

you or your users need, and use wgsdmod to unlink the

rest from the system. Wg is really a good system, needs

better docs thou...



Dr Corey+

Re: Noticed something in the WG code

Posted: Sat Aug 10, 2002 1:15 am
by dxpac666
hook me up with whatever is needed to make it run faster. fuckin mutants is laggin me a slight bit.

Re: Noticed something in the WG code

Posted: Sat Aug 10, 2002 2:12 am
by drcorey
Originally posted by dxpac666

hook me up with whatever is needed to make it run faster. fuckin mutants is laggin me a slight bit.



Needs to be recompiled...:)



Dr Corey+