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nifty exits [Archive] - ForumsHQ

Posted: Sat Jul 20, 2002 4:16 pm
by dxpac666
Just a couple tidbits I thought I'd pass along to anyone wishing to make new areas.



To have a "pull lever" exit... go to the room exits screen, then put in whatever room number is is, then goto the dropdown box and choose TEXT. Then Para1 = 42, Para3 = 8582. Para2 and Para4 are left at 0.



To have a "go hole" exit... do the same as the lever except Para1= 36 and Para3 = 8334.



Now that I've given that bit of info, I need to ask a question. Is there any way to go from say, Map 1 to Map 2, using one of these deals I explained? The dropdown box is taken by TEXT so I can't put in the Map Change one... was wondering if anyone knew if Para2 or Para4 could be used for Map Number. Also, my mod8 rooms wont open in old nightmare for some reason anymore, so I can't go back and check how I did my "go vortex" rooms, if anyone can help me out with that.



Oh, also, if you're putting in a "pull lever" room, it helps to put a Lever in the placed items. :D

Re: nifty exits [Archive] - ForumsHQ

Posted: Sat Jul 20, 2002 4:58 pm
by MrBlack
For the map change after a room with the pull lever, you could only really do it by making a map change one exit before or after that room...I was thinking you could prolly do it thru a remote action door or something, but it wouldnt work with it set to door either...

Re: nifty exits [Archive] - ForumsHQ

Posted: Sat Jul 20, 2002 5:10 pm
by dxpac666
I figured that. I've been having to make the levers or paths be in an existing area, 1 room before I switch areas. It's kind of odd, but it works.