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wccupda2.dat [Archive] - ForumsHQ

Posted: Fri Jul 19, 2002 8:05 pm
by War Hawk
I found something very damn cool....



I no longer have to down my bbs to install any updates....



Make that wccupda2.dat file with nightmare... with all yer edits and crap done... copy it over while the bbs is running (yes you can do that!) and then apply the update in the mmud sysop menu... and walla about 10 min later you have all your updates in place!!!



It works... I just watched it add about 20 rooms and changed a few items around... its sweet!!!

Re: wccupda2.dat [Archive] - ForumsHQ

Posted: Fri Jul 19, 2002 8:35 pm
by AdmiralAcid
you sure did find something very damn cool. you musta read one of these.



http://mmb.forumshq.com/rebirth/showthread.php?s=&threadid=1446

http://mmb.forumshq.com/rebirth/showthread.php?s=&threadid=1437

http://mmb.forumshq.com/rebirth/showthread.php?s=&threadid=1457







but, will u be able to copy over the wccupda2.dat when we get a dll that works it? doubt it!

Re: wccupda2.dat [Archive] - ForumsHQ

Posted: Fri Jul 19, 2002 8:35 pm
by Panterra X
that also works for older versions or majormud.. :)

Re: wccupda2.dat [Archive] - ForumsHQ

Posted: Fri Jul 19, 2002 9:15 pm
by syntax53
Originally posted by AdmiralAcid

but, will u be able to copy over the wccupda2.dat when we get a dll that works it? doubt it!





what do you mean?

Re: wccupda2.dat [Archive] - ForumsHQ

Posted: Sat Jul 20, 2002 12:05 am
by War Hawk
no .... don't gotta take down the bbs to copy the update over... less down time for the users.... is all I was saying..... damn....



and the DLL reads the update file... but if it doesn't find the file it makes a dummy file..





whatever.... I thought it was cool and I'd share it.

Re: wccupda2.dat [Archive] - ForumsHQ

Posted: Sat Jul 20, 2002 12:24 am
by NIN
thank god for talented people like: syntax53, mrblack, me ;), etc...etc...:thumbu:

Re: wccupda2.dat [Archive] - ForumsHQ

Posted: Sat Jul 20, 2002 12:28 am
by The Ghost
You.. hahaha I am more taleneted while shitting then you will ever be at mud.. ;)

Re: wccupda2.dat [Archive] - ForumsHQ

Posted: Sat Jul 20, 2002 1:09 am
by Platinum
IN MUD - Abyss u aint got NOTHIN on me..now setting up mud is a different story... :)

Re: wccupda2.dat [Archive] - ForumsHQ

Posted: Sat Jul 20, 2002 3:03 am
by War Hawk
suck it... if it weren't for a few of my talents.... mod9 extra races/classes would be not possible....

Re: wccupda2.dat [Archive] - ForumsHQ

Posted: Sat Jul 20, 2002 4:47 am
by Speed
Anything is possible, everyone is replaceable.