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Question for the Nightmare Beta Testers. [Archive] - ForumsHQ

Posted: Sat Jul 13, 2002 1:02 am
by Apollo
Yo, you lucky guys. :D



Just curious to see how the program is doing with editing the wccupda2.dll?



Does it create a new one (al la LJN), or can it edit the excisting one? Or do we still need to delete it to cure the Auto update problem?



Can't hardly wait to get my grubby little hands on it. :-p



laters,

Apollo

Re: Question for the Nightmare Beta Testers. [Archive] - ForumsHQ

Posted: Sat Jul 13, 2002 1:37 am
by iNViSiGOD
Im one of the testers,im in the process of editing my MOD9 with it and it works great, compiles the update file and everything,i give it all AAAAAAAAAAAAAAAAAAAAAAAAAA++++++++'s.:thumbu:

Re: Question for the Nightmare Beta Testers. [Archive] - ForumsHQ

Posted: Sat Jul 13, 2002 1:56 am
by admiralacid
our DLL were using for mod9 still don't hit the wccupda2.dat to fix the regen problems, but the upda2.dat it compiles works great using the 'U' "apply an update" [SYSOP] option under mud..

Re: Question for the Nightmare Beta Testers. [Archive] - ForumsHQ

Posted: Sun Jul 14, 2002 11:09 pm
by syntax53
compiling an update with nightmare redux should definately fix any regen problems

Re: Question for the Nightmare Beta Testers. [Archive] - ForumsHQ

Posted: Mon Jul 15, 2002 5:53 pm
by LordSoth
Originally posted by iNViSiGOD

Im one of the testers,im in the process of editing my MOD9 with it and it works great, compiles the update file and everything,i give it all AAAAAAAAAAAAAAAAAAAAAAAAAA++++++++'s.:thumbu:



Well this answers my question in another thread. But what I'm wondering is if my mod 9 DLL bypasses the update. I know my mod 8 one runs the update dat but I haven't tested the mod 9 dll yet. I'm assuming somebody has a mod 9 dll that runs it just in case thought right? :)

Re: Question for the Nightmare Beta Testers. [Archive] - ForumsHQ

Posted: Mon Jul 15, 2002 5:54 pm
by syntax53
Originally posted by LordSoth





Well this answers my question in another thread. But what I'm wondering is if my mod 9 DLL bypasses the update. I know my mod 8 one runs the update dat but I haven't tested the mod 9 dll yet. I'm assuming somebody has a mod 9 dll that runs it just in case thought right? :)



the dll's dont bypass the update file. they simply create a dummy one if it isn't there.

Re: Question for the Nightmare Beta Testers. [Archive] - ForumsHQ

Posted: Mon Jul 15, 2002 6:01 pm
by LordSoth
Ah ha cool... well I'm out of town for the next three weeks and I really don't feel like updating to mod 9 with remote desktop connection in case SOMETHING goes wrong so I'll be updating as soon as I get back.

Re: Question for the Nightmare Beta Testers. [Archive] - ForumsHQ

Posted: Mon Jul 15, 2002 6:04 pm
by War Hawk
well actually.... :)



It jumps the memory address of detecting the .dat file.. if its not there then it creates a dummy file... but the dummy file actually has data in it tho.... of what? that I don't know...



If I could actually get the original .dll file I might be able to have it work completely properly... that skipping the check I think skips a few other vital things as well.... but my ASM is a little rusty and I can't figure out what its skipping... other than just the check

Re: Question for the Nightmare Beta Testers. [Archive] - ForumsHQ

Posted: Mon Aug 19, 2002 5:45 am
by Grymloco
Originally posted by syntax53





the dll's dont bypass the update file. they simply create a dummy one if it isn't there. faggots suck ass :fyou:

Re: Question for the Nightmare Beta Testers. [Archive] - ForumsHQ

Posted: Mon Aug 19, 2002 7:37 am
by syntax53
Originally posted by Grymloco

faggots suck ass :fyou:



...right