Latest info on Mod 9 1.11j [Archive] - ForumsHQ
Posted: Thu Jul 11, 2002 1:15 am
LAST EDITED ON 06-27-02 AT 07:53 AM (CST) by Shannon (admin)
Item Changes:
-------------------------
The druid elemental staves were all changed in regards to their bonus'
The Damage Resistance for all silk items was lowered, seeing as it's very difficult to glance a blow off silk.
Damage Resistance for all shields was increased, the amount increased was dependent upon the shield's AC, or other factors.
Silversilk trousers, slippers and gloves were added.
Elven Silversilk is now a Silversilk tunic.
Prismatic trousers, slippers and gloves were added.
Astral trousers, slippers and gloves were added.
demonhide bracers now give a bonus to accuracy when punching, they no longer give any bonus to kick or jumpkick, their drop rate is now 10%
demonhide sandals were added which give a bonus to accuracy and damage to kicking and jumpkicking, their drop rate is 10% off the chimera.
adamantite chain leggings, gauntlets and coif were added.
adamantite scale tunic, leggings, gauntlets and boots were added.
wyvernhide gauntlets, boots and helm were added.
wyvernhide trousers are now wyvernhide pants and are sold at jorah's
mithril plate gauntlets were added.
black plate leggings, boots and gauntlets were added.
black iron corselet is now black plate corselet.
A chest was added to the adult red dragon
Most 2-handed weapons now give an accuracy bonus
Having the sunstone wristband should now remove the possibility of a sandstorm affecting the owner.
That should cover most of the significant item changes.
Spell Changes:
-------------------------
With the addition of glancing blows, the mage armour spells for the 5th quest were changed to still benefit the caster without giving them /50 DR.
The mana cost to divine courage was increased.
The way of the tiger now gives accuracy to mystic attacks
The bug releated to shadowform should now be fixed
The mana cost to song of stunning was increased
The duration/mana cost to sleep was changed/increased (respectively).
All mystic forms now give an accuracy as well as a damage bonus to the attacks they were designed to improve. If any of the forms contain negatives they either relate to attacks that the form is meant to penalize, or are not related to combat.
The only new spell added in 1.11j will be the kai power "purify" which cures most poison. The cost for this power is 15 kai and it is level 35.
That should cover most of the significant spell changes.
Monster Changes:
----------------------
All boss monsters recieved an increase of experience given.
To avoid "mass power leveling" some had their spell resistance, magic weapon resistance, and/or combat stats increased.
All "chest" monsters are now chest items, except for the mimic in the labby.
the adult she-dragon is now the adult red dragon
the massive ice dragon is now the massive white dragon
woodelves in mod2 should now attack evil on sight.
darken beasts summoned by "original" darken beasts can't summon additional darken beasts.
Monsters should no longer cast a spell more times then a player would, ie: no multiple plasma bolts in a round.
That should cover most of the significant monster changes.
Area Changes:
----------------------
Besides the ones mentioned in the Q&A reiteration post, the graveyard/marble passage rooms were changed, seeing as the marble passages colided with the crypt.
Turning the wheel in the dark-elf castle will now open a gate outside the castle allowing passage in.
The stone sphinx should no longer appear above the Lost City.
The Ancient Ruin, Palace Gates are now one way, there is a vortex in the Kitchen, and hanging in that room takes you to the palace gates.
That should cover most of the significant room changes
Misc Changes:
----------------------
Dwarves now have 120 max wisdom
Witchunters no longer have a +30 MagicRes bonus
The dying rgen problem should be fixed.
The memory crashing problem is fixed.
(at this point, release of 1.11j will not occur until this item is accurate on a vast majority of boards that experience the problem.)
Thanks,
-I
Item Changes:
-------------------------
The druid elemental staves were all changed in regards to their bonus'
The Damage Resistance for all silk items was lowered, seeing as it's very difficult to glance a blow off silk.
Damage Resistance for all shields was increased, the amount increased was dependent upon the shield's AC, or other factors.
Silversilk trousers, slippers and gloves were added.
Elven Silversilk is now a Silversilk tunic.
Prismatic trousers, slippers and gloves were added.
Astral trousers, slippers and gloves were added.
demonhide bracers now give a bonus to accuracy when punching, they no longer give any bonus to kick or jumpkick, their drop rate is now 10%
demonhide sandals were added which give a bonus to accuracy and damage to kicking and jumpkicking, their drop rate is 10% off the chimera.
adamantite chain leggings, gauntlets and coif were added.
adamantite scale tunic, leggings, gauntlets and boots were added.
wyvernhide gauntlets, boots and helm were added.
wyvernhide trousers are now wyvernhide pants and are sold at jorah's
mithril plate gauntlets were added.
black plate leggings, boots and gauntlets were added.
black iron corselet is now black plate corselet.
A chest was added to the adult red dragon
Most 2-handed weapons now give an accuracy bonus
Having the sunstone wristband should now remove the possibility of a sandstorm affecting the owner.
That should cover most of the significant item changes.
Spell Changes:
-------------------------
With the addition of glancing blows, the mage armour spells for the 5th quest were changed to still benefit the caster without giving them /50 DR.
The mana cost to divine courage was increased.
The way of the tiger now gives accuracy to mystic attacks
The bug releated to shadowform should now be fixed
The mana cost to song of stunning was increased
The duration/mana cost to sleep was changed/increased (respectively).
All mystic forms now give an accuracy as well as a damage bonus to the attacks they were designed to improve. If any of the forms contain negatives they either relate to attacks that the form is meant to penalize, or are not related to combat.
The only new spell added in 1.11j will be the kai power "purify" which cures most poison. The cost for this power is 15 kai and it is level 35.
That should cover most of the significant spell changes.
Monster Changes:
----------------------
All boss monsters recieved an increase of experience given.
To avoid "mass power leveling" some had their spell resistance, magic weapon resistance, and/or combat stats increased.
All "chest" monsters are now chest items, except for the mimic in the labby.
the adult she-dragon is now the adult red dragon
the massive ice dragon is now the massive white dragon
woodelves in mod2 should now attack evil on sight.
darken beasts summoned by "original" darken beasts can't summon additional darken beasts.
Monsters should no longer cast a spell more times then a player would, ie: no multiple plasma bolts in a round.
That should cover most of the significant monster changes.
Area Changes:
----------------------
Besides the ones mentioned in the Q&A reiteration post, the graveyard/marble passage rooms were changed, seeing as the marble passages colided with the crypt.
Turning the wheel in the dark-elf castle will now open a gate outside the castle allowing passage in.
The stone sphinx should no longer appear above the Lost City.
The Ancient Ruin, Palace Gates are now one way, there is a vortex in the Kitchen, and hanging in that room takes you to the palace gates.
That should cover most of the significant room changes
Misc Changes:
----------------------
Dwarves now have 120 max wisdom
Witchunters no longer have a +30 MagicRes bonus
The dying rgen problem should be fixed.
The memory crashing problem is fixed.
(at this point, release of 1.11j will not occur until this item is accurate on a vast majority of boards that experience the problem.)
Thanks,
-I