Wondering "What is DoorMUD?!?" [Archive] - ForumsHQ
Posted: Wed Jul 10, 2002 2:18 am
It occurred to me that some MMB users have no idea what the heck DoorMUD is, so I figured I'd post a lil explanation...
DoorMUD is an alternative MUD game for BBS's, coded and designed entirely by myself, from scratch. It was first released in May of 2000 and has been expanded a lot since then. The interface has similarities to MajorMud, but there's some differences:
- It's designed for playing by hand. You level FAST so scripts aren't needed at all. In fact, sysops can set limits that pretty much make scripts not even worth having.
- It's cheap. 4-user version is $20, 16-user version is $60. And since there's not a bunch of scripts taking up a million lines, a lot of boards are fine w/ just the 4-user version.
- It's now sysop editable. If you pay for the game (4-user OR 16-user), you now get the World Editor program. It's exactly the same program I used to make the game's existing game world, so you pretty much have free reign. The editor can even be run remotely (ie, over the BBS), and sysops can give specific users Implementor access so they can edit/add stuff too.
- Creative classes and races... play a Troll Gladiator, a Demon Shaman, or lots of other interesting combinations
- Faster combat rounds... 4 seconds, versus MajorMud's 5-second rounds.
- Better command interface: Commands like "get all" / "wear all". Optional movement w/ numeric keypad. Auto-combat with just "a" to attack first monster in room. Built in =r repeat command. Better NPC interaction for quests.
- "Recall" command for quickly returning to town (like in many internet MUDs). Don't worry, it can't be abused, since you can't use it in combat.
- Sooooo much more. Hit up the DoorMUD website at http://dmud.thebbs.org for more info, area maps, item lists, etc.
So where's the catch? Well, it doesn't run on WorldGroup, but it runs on just about every other BBS software. I recommend using Synchronet -- it's a free, open-source Windows BBS package with built-in servers for telnet (up to 250 lines), rlogin, newsgroups, internet mail, ftp, etc. It's very customizeable... in the newer versions, you can even use JavaScript to write BBS modules. Hell yeah.
The good news -- there IS a way to run DoorMUD under Worldgroup -- just use Synchronet as a sub-bbs via rlogin. This will also let you use the oldschool door versions of LORD, Tradewars, etc (all of which are a LOT cheaper than the Worldgroup versions).
Again, Synchronet is free and pretty easy to set up... I have some instructions up at http://dmud.thebbs.org/wg/index.html if you're curious on how to use it as a sub-bbs / doorgame server under Worldgroup.
OK, so that's my sales pitch :D Huge props to Aragon for putting up the DoorMUD sponsor links + makin' this forum!
DoorMUD is an alternative MUD game for BBS's, coded and designed entirely by myself, from scratch. It was first released in May of 2000 and has been expanded a lot since then. The interface has similarities to MajorMud, but there's some differences:
- It's designed for playing by hand. You level FAST so scripts aren't needed at all. In fact, sysops can set limits that pretty much make scripts not even worth having.
- It's cheap. 4-user version is $20, 16-user version is $60. And since there's not a bunch of scripts taking up a million lines, a lot of boards are fine w/ just the 4-user version.
- It's now sysop editable. If you pay for the game (4-user OR 16-user), you now get the World Editor program. It's exactly the same program I used to make the game's existing game world, so you pretty much have free reign. The editor can even be run remotely (ie, over the BBS), and sysops can give specific users Implementor access so they can edit/add stuff too.
- Creative classes and races... play a Troll Gladiator, a Demon Shaman, or lots of other interesting combinations
- Faster combat rounds... 4 seconds, versus MajorMud's 5-second rounds.
- Better command interface: Commands like "get all" / "wear all". Optional movement w/ numeric keypad. Auto-combat with just "a" to attack first monster in room. Built in =r repeat command. Better NPC interaction for quests.
- "Recall" command for quickly returning to town (like in many internet MUDs). Don't worry, it can't be abused, since you can't use it in combat.
- Sooooo much more. Hit up the DoorMUD website at http://dmud.thebbs.org for more info, area maps, item lists, etc.
So where's the catch? Well, it doesn't run on WorldGroup, but it runs on just about every other BBS software. I recommend using Synchronet -- it's a free, open-source Windows BBS package with built-in servers for telnet (up to 250 lines), rlogin, newsgroups, internet mail, ftp, etc. It's very customizeable... in the newer versions, you can even use JavaScript to write BBS modules. Hell yeah.
The good news -- there IS a way to run DoorMUD under Worldgroup -- just use Synchronet as a sub-bbs via rlogin. This will also let you use the oldschool door versions of LORD, Tradewars, etc (all of which are a LOT cheaper than the Worldgroup versions).
Again, Synchronet is free and pretty easy to set up... I have some instructions up at http://dmud.thebbs.org/wg/index.html if you're curious on how to use it as a sub-bbs / doorgame server under Worldgroup.
OK, so that's my sales pitch :D Huge props to Aragon for putting up the DoorMUD sponsor links + makin' this forum!