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post some screenshots of ljn [Archive] - ForumsHQ
Posted: Sat Jul 06, 2002 10:17 am
by Aragon
cuz i've never used it. :eek1:
Re: post some screenshots of ljn [Archive] - ForumsHQ
Posted: Sat Jul 06, 2002 4:18 pm
by MrBlack
There are some posted on mud hex...under ljn section hehe...
Re: post some screenshots of ljn [Archive] - ForumsHQ
Posted: Sat Jul 06, 2002 5:47 pm
by pyotr
So will their ever be a ljn mod 9 editor?
http://csbbs.ath.cx/bhs/pyotr.gif
Re: post some screenshots of ljn [Archive] - ForumsHQ
Posted: Sat Jul 06, 2002 5:56 pm
by MrBlack
Nope, sorry...LJN was handed to me directly ater bein pilfered wihtout the bin files, which Donut made, and after I lost em, I had to remake hehe
Unless someone can reverse the code outta it, and rewrite it for mod9, I don't see it getting past where its at now.
Re: post some screenshots of ljn [Archive] - ForumsHQ
Posted: Tue Jul 09, 2002 12:53 pm
by Apollo
Well I guess I'm missing something. Everyone says that LJN doesn't work for Mod9.
However, LJN edits my 1.11i with only one major issue. The Shops have everything in copper.
I'm guessing that the shop.dat has changed a little.. Where the default markup used to be one place, now it is another.
I think this, because the prices are correct for a few minutes, then they slowly change to copper.
But all the other changes stick, shop regen seems to be good, no other problems that I can tell.
Am I missing something?
later,
Apollo
Re: post some screenshots of ljn [Archive] - ForumsHQ
Posted: Tue Jul 09, 2002 1:24 pm
by MrBlack
Well, LJN works for a few things here and there...I've had it crash on me for tryin to edit rooms and items...monsters too I think....those and player files are the ones that majorly changed...Hex maps are posted on mud hex btw ;)
But, otherwise, LJN will work for the files that didn't change...and it should compile the update anyway, since it doesn't actually open the other files...it just takes the file and combines them...