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Refer to ...

Posted: Sun Jun 14, 2009 11:52 am
by Plague
So heres a quick reference to some of the things we offer. I know I posted it somewhere else but oh well. Rot has taken a new style to being a sysop. This realm is made to do what ever the hell you want to. Go nutz. The only thing not tolerated are exploiting bugs and that if you find some item somewhere you know you shouldn't have TELL someone. We will fix it. I've heard alot of people say this is overpowered and that is overpowered but lets face it people theres going to be things you just simply can't do no matter how overpowered your' lvl 200 warrior is. That is the direction we are going. This is not your standard 24/7 script board (you can if you want). Boss regen is mad low and exp is reworked and theres a literally thousands of items and to be totally honest there probably is some whacked out item combo's but it's up to you to find them. Whatev, go nut's. It all comes back to integrity, if you have a suggestion to make something better and more balanced tell us, why not? We actually listen.

I am not a mudop or a sysop, but I play solely for the purpose of testing things. I can't find everything so we rely heavily on user feedback. It is in integral part of rotrev and let's face it people, its not really a mud without you. Keep it real and be honest(because we will find out anyways). Please post anything you want, suggestions, bounties, death threats, random thoughts, new area/item ideas, Tell us how much you hate rotten,me, rowdy, anything.

-No more character limit. Have as many as you want.
-Limiteds in game, also more to be added so there will be things worth fighting for
-Areas constantly expanding. We are always adding and changing things based on user feedback.
-Slight revamping to stock classes. I.E. Bard is now bard-3 like it should of been and rangers can use archer bows and arrows
-Max lvl is 500 and cp's cap at 500 depending on class (thanks to southerns patch)
-New classes and races, specific to only RotRev, also keeping FEW mudrev classes (shaman, wizard and samurai) and serpentkin race only.
-Tons of bbs specific items makes for endless armor combo's
-A reworked portal system, SWD is no lvl res, but 50 runic toll, Naz is lvl 30 restricted.
-There are tons of items and we have our own new areas including a reworked shadowmere patch (thanks southern) with new mobs, scripting spots and custom stores with new items.
-New projects area west of silvermere, fend of the junky's! Perfect people to go beat on when mad, Boss drops a nice lvl 40 weapon.
- Dinosaurs below GGD, make great lvl 60+ scripting spots, Also future expansion (raptor fields) for lvl 100+ scripting will be added
-A 1k room oceanus that currently contains original mobs and dark oceanids. A new ruined palace type area including some ruined palace mobs will be added.
-A mod I am working on myself (in between merging our info with mudrev and cleaning up the mess)
Dante's Inferno. You enter a whirlpool in center of ocean and are whisked away to darkwood, where the inferno begins. First two floors in including Virgil, Charon, and a slew of angels all dropping special MOB only armour and weapons. A new store with 100+ gear. The next planes aren't done yet but I am going back to work on it ASAP.
-New area above laby entrance with new mobs, even more scripting spots
-New Cyborg invasion, these buggers are really tough and lie se of town. The area will eventually expand up into mothership with hive queen. (this is a very high lvl area, going to be awhile b4 anyone gets there but itll be ready)
-Runics are called Joints, I will give you a bunch for starting a char..
-Boss XP and Regen has been reworked, thoroughly and is still tenative to change .Most high lvl SWD bosses are 24 and basically everything in game is 12 or under hours.
-I gave earlier mobs like barren hills, tasloi, etc more money drops and 1 hr boss regen to make those early spots a bit more tolerable
-Pretty much most of MUDREv is added. Removed bloodkeep and thier lvl 80 quest items. Some of the decent items we kept in game and added to random shops.

Re: Refer to ...

Posted: Sun Jun 14, 2009 10:20 pm
by rottenentrailz
Wow nice post.
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