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Shadowmere Debuged and Coverted

Posted: Sat Jun 06, 2009 7:00 am
by SouthernCross
Call this a Saturday Morning gift, this is Shadowmere, debuged and coverted. It now rest on map 1 from 3651 to 5530.

WARNING!!!! If you already have edits in in those rooms on that map, this will OVERWRITE it. Do not install this, if you have edits in that area.

I did not give any mobs or anyting else with this. This is just the map debuged, fixed up and converted onto a new map. All you have to do is add your shops, and set your control rooms. The index is already in range.

I am also putting this to go on NMR Add On site.

Enjoy everyone!!!!

The staff of Hated Reality.

Re: Shadowmere Debuged and Coverted

Posted: Sat Jun 06, 2009 8:02 am
by AdmiralAcid
thank you for this & much more. you been doing great work on mud for months now. Seems like you give 100% back to the community while everyone else seems to hoard their info.

Re: Shadowmere Debuged and Coverted

Posted: Sat Jun 06, 2009 1:59 pm
by RichardNixon
Thanks SouthernCross very awesome of you to pass this out =P

Re: Shadowmere Debuged and Coverted

Posted: Sat Jun 06, 2009 2:04 pm
by syntax53
I'll get it up on the NMR site on Monday. I think it has been years since the last submission

Re: Shadowmere Debuged and Coverted

Posted: Sat Jun 06, 2009 3:11 pm
by SouthernCross
I got another one coming to. Other ones I am working on is the stock database and spell debug, been working on for a year now. (been lazy with stock stuff) will post those when done.

Re: Shadowmere Debuged and Coverted

Posted: Tue Jun 09, 2009 9:57 am
by syntax53
now up on nmr site

Re: Shadowmere Debuged and Coverted

Posted: Tue Jun 09, 2009 12:11 pm
by SouthernCross
I got a new Newhaven town coming to as soon as i get this integration of the maps done.

Re: Shadowmere Debuged and Coverted

Posted: Tue Jun 09, 2009 1:43 pm
by syntax53
If you want to take MME/NMR map screenshots of the areas and provide additional detail I can make sub pages like there are for the other addons.

Re: Shadowmere Debuged and Coverted

Posted: Tue Jun 09, 2009 3:21 pm
by Raybdbomb
Anyone care to test this, before we all go balls-to-walls?

Re: Shadowmere Debuged and Coverted

Posted: Tue Jun 09, 2009 4:54 pm
by Silicon
It seems fine to me..