Faded Illusions: MajorMUD Rectified
Posted: Thu Feb 05, 2009 12:50 pm
Faded Illusions is proud to present, from The Funeral Portrait..
MMUD Rectified is designed to be a standalone module. The brainstorming for this module began several years ago with several objectives in mind:
1. Restoring balance to MajorMUD in every sense of the word.
2. Finding a creative way to expand the current MajorMUD content, as well as create new content that works and is balanced with the current vernacular of MajorMUD.
2b. Smoothing and balancing progression in MajorMUD by reworking and revitalizing areas of the game that have been traffic-dead for years.
2c. Adding exciting new features like new quests and rare item drops to old game areas that previously were worthless.
3. Making a hexed-style module that doesn't hand out the best things available in the game for zero effort, but also stopping malicious hoarding of the best things available in the game.
4. Reworking and rebalancing of currency drops and shop costs in order to bring value back to money in MajorMUD, as well as discouraging (and eradicating) use of bugs that are backbreaking to the game.
The second part of this objective can only be achieved through smart changes, along with vigilant users and sysops.
5. Restoring some of the old glory of this awesome game.
The module is based on a legit MajorMUD game. As you will note in the changelog, nothing has been multiplied across the board. Changes are all being made based on an individual review of nearly everything in the game. Monster experience has been altered on a slight curve, and will continue to be adjusted to achieve maximum balance until our beta phase is complete. Lower level monsters might see an increase of only 10-20% more experience based on their difficulty and several other factors.
As you fight harder and higher level monsters, the exp adjustments will increase. For example: Vampire Elder is now the highest experience normal monster in the game, based on difficulty and several other factors. Item limits have been removed from the game. This will be balanced out by our adjustments of drop rates and spawn times. Don't expect a handout of the best things available at your level here.
For a list of all our changes, please view the changelog, as this small bit of text is certainly not all-encompassing. Feel free to ask questions and provide input in a constructive manner either on the bbs, through our website, or on MMB.
Remember that this project is for YOU, the MajorMUD community. VOICES OF REASON MATTER TO US!
For the FHQ BBS Template for Faded Illusions see:
http://mmb.forumshq.com/index.php?topic=13256.0
For more information about Faded Illusions please see:
http://www.fadedillusions.org/
For the MajorMUD: Rectified changelog:
http://fadedillusions.org/fimmr-changelog/
MMUD Rectified is designed to be a standalone module. The brainstorming for this module began several years ago with several objectives in mind:
1. Restoring balance to MajorMUD in every sense of the word.
2. Finding a creative way to expand the current MajorMUD content, as well as create new content that works and is balanced with the current vernacular of MajorMUD.
2b. Smoothing and balancing progression in MajorMUD by reworking and revitalizing areas of the game that have been traffic-dead for years.
2c. Adding exciting new features like new quests and rare item drops to old game areas that previously were worthless.
3. Making a hexed-style module that doesn't hand out the best things available in the game for zero effort, but also stopping malicious hoarding of the best things available in the game.
4. Reworking and rebalancing of currency drops and shop costs in order to bring value back to money in MajorMUD, as well as discouraging (and eradicating) use of bugs that are backbreaking to the game.
The second part of this objective can only be achieved through smart changes, along with vigilant users and sysops.
5. Restoring some of the old glory of this awesome game.
The module is based on a legit MajorMUD game. As you will note in the changelog, nothing has been multiplied across the board. Changes are all being made based on an individual review of nearly everything in the game. Monster experience has been altered on a slight curve, and will continue to be adjusted to achieve maximum balance until our beta phase is complete. Lower level monsters might see an increase of only 10-20% more experience based on their difficulty and several other factors.
As you fight harder and higher level monsters, the exp adjustments will increase. For example: Vampire Elder is now the highest experience normal monster in the game, based on difficulty and several other factors. Item limits have been removed from the game. This will be balanced out by our adjustments of drop rates and spawn times. Don't expect a handout of the best things available at your level here.
For a list of all our changes, please view the changelog, as this small bit of text is certainly not all-encompassing. Feel free to ask questions and provide input in a constructive manner either on the bbs, through our website, or on MMB.
Remember that this project is for YOU, the MajorMUD community. VOICES OF REASON MATTER TO US!
For the FHQ BBS Template for Faded Illusions see:
http://mmb.forumshq.com/index.php?topic=13256.0
For more information about Faded Illusions please see:
http://www.fadedillusions.org/
For the MajorMUD: Rectified changelog:
http://fadedillusions.org/fimmr-changelog/