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WG, MajorMUD, Pervasive SQL Install Guide
Posted: Thu Apr 03, 2008 2:43 am
by Raybdbomb
I wrote up a guide to install WG, MajorMUD, and Pervasive SQL from scratch.
Give it a try, let me know what you think.
http://raybdbomb.com/wgmudpsqlguide.txt
Re: WG, MajorMUD, Pervasive SQL Install Guide
Posted: Thu Apr 03, 2008 12:57 pm
by RaidenL33tx0r
Thanks Ray.
Re: WG, MajorMUD, Pervasive SQL Install Guide
Posted: Thu Apr 03, 2008 1:02 pm
by The Ghost
damn ray, thats nice
Re: WG, MajorMUD, Pervasive SQL Install Guide
Posted: Thu Apr 03, 2008 3:39 pm
by Ghaleon
Nice table script where'd ya get it? :yeah:
Re: WG, MajorMUD, Pervasive SQL Install Guide
Posted: Thu Apr 03, 2008 3:44 pm
by Ghaleon
This part is my favorite part
Code:$sql = "select * from characters where username='Ghaleon'";
$db->dbexec($sql);
print_r($db->dump());
BTW the scripts still a lil' buggy.. and shitty. But it works for the most part. Install script wasnt the highest of priorities on my list.
I was eventually going to setup a complete install package with apache/php/wg/majormud/pervasive and my php work but never got around to it. This will work for now tho. gj ray
Re: WG, MajorMUD, Pervasive SQL Install Guide
Posted: Thu Apr 03, 2008 4:21 pm
by Raybdbomb
yea, left that in there on purpose
Re: WG, MajorMUD, Pervasive SQL Install Guide
Posted: Thu Apr 03, 2008 7:30 pm
by Ghaleon
That's the last time i share my code with u then
Re: WG, MajorMUD, Pervasive SQL Install Guide
Posted: Thu Apr 03, 2008 7:42 pm
by Bleak
Thanks Ray, nicely done.
I've been thinking about this as a future project, but not ready to invest the time into the whole dynamic webpage display just for that alone.
What intrigues me is the reference posted a while ago about making the game team editable in real time.
Re: WG, MajorMUD, Pervasive SQL Install Guide
Posted: Fri Apr 04, 2008 12:09 am
by Raybdbomb
This allows for that. One and the same.
Re: WG, MajorMUD, Pervasive SQL Install Guide
Posted: Fri Apr 04, 2008 1:06 am
by Ghaleon
Yup. You can also do what I did and create a windows server with remote login and run psql, install nightmare, and have all your editors log in with their own names. They would be able to edit using nightmare at the same time.
The only problem was the rare instance where someone would be editing the same item, but that was rare and it only just removed the work that was being done that instant.
But yes with the new psql I have had no problems editing/updating/importing in nightmare while the bbs and mud was running.