Quake IV 1.2 crack HOWTO [Archive] - ForumsHQ
Posted: Sun Apr 23, 2006 11:59 pm
welp, the re-release of Quake IV 1.1 now 1.2 is out! of course there is a lot of new features included with this release, but i'm not here to discuss that.
the crack is a one-byte change and is basically recursing the prompt key. (the developers implemented it themselves.)
080D8E57 803D4495660800 cmp byte [0x8669544],0x0
080D8E5E 8B6C2460 mov ebp,[esp+0x60]
080D8E62 7421 jz 0x80d8e85
080D8E64 A1DC074708 mov eax,[0x84707dc]
080D8E69 BBB9903F08 mov ebx,0x83f90b9
^-- 0x083F90B9 = "promptKey recursed - aborted"
hexedit the binary and change 74 to 75 (jump if zero/equal (to) jump if not zero/equal)
it's just that simple. i'm working on the multiplayer crack as well.
the crack is a one-byte change and is basically recursing the prompt key. (the developers implemented it themselves.)
080D8E57 803D4495660800 cmp byte [0x8669544],0x0
080D8E5E 8B6C2460 mov ebp,[esp+0x60]
080D8E62 7421 jz 0x80d8e85
080D8E64 A1DC074708 mov eax,[0x84707dc]
080D8E69 BBB9903F08 mov ebx,0x83f90b9
^-- 0x083F90B9 = "promptKey recursed - aborted"
hexedit the binary and change 74 to 75 (jump if zero/equal (to) jump if not zero/equal)
it's just that simple. i'm working on the multiplayer crack as well.