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Red Lantern [Archive] - ForumsHQ

Posted: Sun Mar 19, 2006 12:40 pm
by Raybdbomb
Red Lantern resets 3-26-06 (http://forumshq.com/showthread.php?t=10216), more bbs info found here (http://forumshq.com/showthread.php?t=10030)



Can't reply to those threads, so discuss here...



Anyone know if there are MME exports? I know every edit that was done is in the "G" menu, but MME is way more customizable and readable.



Anyone know how many players there were at peak?



Beowulf's a good guy, I've got nothin but respect for him. I plan to play as much as I can when it resets. I also really like the ~1 week notice on the reset

:yeah:

Re: Red Lantern [Archive] - ForumsHQ

Posted: Sun Mar 19, 2006 10:00 pm
by Beowolf
Heya, first off my GF wants to know whats up with the bunny f'n the bear?...grin



And no there are no MME edits, although most all items(New and old) are and will be posted in the menu. As everyone knows I let ppl build their own items and in doing so everyone wants to keep them secret so others don't know what and how they build them. Also as I create new areas/monsters, I run the map contest and make ppl map the areas out for points. Another reason the MME wouldn't work. All new maps as they are made by the users are posted in the menu, as with, when the maps are made I install the powers to each item on that items description when someone looks at it. As it stands alot of new items are sold in the junkyard and you can look at them while they are stocked. You might be happy to know that most new items are 80th or above, the majority of them are in fact 100th and 120th level restricted, not all but most.



I have lots of work/notes to make so I will be from time to time this week working on everything. As everyone knows I have tons of emails and new items to work around.

As it stands I have around...

250 new items(including ppls items of choices)

25 new areas(all levels, most are bigger monsters)

50+ new monsters

1000+ new rooms

2 new races

2 new classes

And the same GF I have had for almost 2 years now!!!!

Re: Red Lantern [Archive] - ForumsHQ

Posted: Sun Mar 19, 2006 10:58 pm
by Raybdbomb
That being the case... this took me forever. Generated from help races and help classes

Edit: This seems to be the latest

CLASSES

Warrior 7%

HP/Level: 12-16 Magic: None Combat: 4 Weapons: Any Armour: Any

Abilities:

Witchunter 8%

HP/Level: 12-16 Magic: n/a Combat: 5 Weapons: Any Armour: Scale

Abilities: +50 MR

Paladin 9%

HP/Level: 11-15 Magic: Priest-1 Combat: 4 Weapons: Any Armour: Any

Abilities: Room Illu. +1000

Cleric 8%

HP/Level: 9-13 Magic: Priest-2 Combat: 3 Weapons: Blunt Armour: Any

Abilities: Mana+10

Priest 8%

HP/Level: 9-12 Magic: Priest-3 Combat: 1 Weapons: Blunt Armour: Robes

Abilities: Mana +20

Missionary 8%

HP/Level: 10-13 Magic: Priest-2 Combat: 2 Weapons: 1-H Armour: Leather

Abilities: Stealth, Traps, Locks, +1Bsacc, +1Bsmin, +1Bsmax

Ninja 9%

HP/Level: 10-14 Magic: None Combat: 3 Weapons: Any Armour: SStuddedLea

Abilities: Stealth, Dodge, Enhanced Crits, Traps, Lockpicking, Tracking.

Thief 6%

HP/Level: 6-10 Magic: None Combat: 2 Weapons: 1-H Armour: Leather

Abilities: Stealth, Thievery, Traps, Lockpicking, Crits

Bard 9%

HP/Level: 6-9 Magic: Bardic Combat: 3 Weapons: 1-H Armour: Leather

Abilities: Stealth, Traps, Thievery, Lockpicking, Mana+10

Gypsy 9%

HP/Level: 7-11 Magic: Mage-2 Combat: 2 Weapons: 1-H Armour: Leather

Abilities: Stealth, Traps, Thievery, Lockpicking, Mana +10

Warlock 9%

HP/Level: 7-11 Magic: Mage-2 Combat: 3 Weapons: 1-H Armour: Chain

Abilities: Mana+10

Mage 9%

HP/Level: 9-12 Magic: Mage-3 Combat: 1 Weapons: Staff Armour: Robes

Abilities: Mana +20

Druid 9%

HP/Level: 10-13 Magic: Druid-3 Combat: 2 Weapons: Blunt Armour: Leather

Abilities: Mana+20

Ranger 9%

HP/Level: 11-15 Magic: Druid-1 Combat: 4 Weapons: Any Armour: Leather

Abilities: Tracking, Stealth, PickLocks.

Mystic 10%

HP/Level: 10-14 Magic: Kai Combat: 3 Weapons: Staff Armour: Robes

Abilities: Martial Arts, Dodge, Stealth, Enhanced Criticals, HitMagic

Mousie 11%

HP/Level: 10-14 Magic: Priest-1 Combat: 4 Weapons: Any Armour: Any

Abilities: Class Stealth, Dodge +5, DR +2, Hitmagic, AC +2, Immune Poison, Bash

Shadow 11%

HP/Level: 10-14 Magic: Mage-2 Combat: 3 Weapons: Sharp Armour: Chain

Abilities: Class Stealth, Dodge +25, AC +5, Bash, Room Illu +1000, Permanent Shadow

RACES

Human (4%)

Strength 40-170

Agility 40-170

Health 40-170

Intellect 40-170

Willpower 40-170

Charm 40-170

+10 SC

+10 Perception

+3 hp per lvl

Dwarf (8%)

Strength 50-210

Agility 30-110

Health 50-200

Intellect 20-100

Willpower 50-190

Charm 20-95

Night Vision

MagicRes+10

Encumb +50%

Gnome (7%)

Strength 50-130

Agility 30-150

Health 40-140

Intellect 20-210

Willpower 30-120

Charm 35-130

Night Vision

MagicRes+5

Picklocks(+10)

-1 hp per lvl

Max Mana +10

Halfling (5%)

Strength 20-100

Agility 60-210

Health 30-130

Intellect 30-150

Willpower 40-120

Charm 40-150

Racial Stealth

Dodge+10

HP/Level-1

Thievery

Elf (7%)

Strength 35-140

Agility 60-170

Health 20-120

Intellect 50-190

Willpower 35-130

Charm 50-180

Racial Stealth

Night Vision

Mana+20

Half-elf (6%)

Strength 30-130

Agility 50-180

Health 30-140

Intellect 35-190

Willpower 40-130

Charm 60-190

Mana+10

Nightvision

+ ManaRegen

-1 hp per lvl

Dark-elf (8%)

Strength 40-160

Agility 50-200

Health 30-150

Intellect 50-190

Willpower 30-140

Charm 40-200

Racial Stealth

Night Vision

Critical Hits+1

Accuracy Bonus

-1hp per lvl

Half-orc (5%)

Strength 45-170

Agility 40-130

Health 50-180

Intellect 20-100

Willpower 30-125

Charm 30-100

Tracking

Nightvision

Goblin (6%)

Strength 30-120

Agility 55-125

Health 30-110

Intellect 45-145

Willpower 30-120

Charm 40-140

Racial Stealth

Night Vision

-1Hp per Lvl

Picklocks

Half-ogre (7%)

Strength 70-210

Agility 20-90

Health 60-220

Intellect 20-90

Willpower 25-100

Charm 25-90

Toughness+2

HP/Level+2

MagicRes+15

No Kai Forms

Max Dmg +2

Kang (5%)

Strength 55-140

Agility 30-140

Health 50-170

Intellect 20-110

Willpower 35-130

Charm 20-140

Resist Poisons

Natural Armour

Max Dmg +1

Nekojin (7%)

Strength 30-140

Agility 60-170

Health 30-120

Intellect 40-200

Willpower 30-120

Charm 50-160

Racial Stealth

Night Vision

Tracking(+10)

FireRes(+10%)

ColdRes(-10%)

Picklocks

Gaunt One (7%)

Strength 40-120

Agility 50-180

Health 30-110

Intellect 60-200

Willpower 30-120

Charm 20-120

Dark Vision

Perception+20

See Hidden

+2ac

Mouse (9%)

Strength 40 210

Agility 60 110

Intellect 60 210

Health 30 150

Willpower 50 160

Charm 50 180

AC +3

Perception +10

Accuracy +1

Crits +1

RaceStealth

Picklocks

Illu 200

Spirit (9%)

Strength 40 140

Agility 60 200

Intellect 60 210

Health 30 150

Willpower 40 100

Charm 30 130

AC +2

Perception +40

Illu 200

RaceStealth

Immune to Poison

Re: Red Lantern [Archive] - ForumsHQ

Posted: Mon Mar 20, 2006 12:59 am
by ari
Hey Beowulf, Zwerve here. Just wondering if the God points are being carried over(for mapping new areas, trivia, what have you), or what you're doing with the created items. I think mine was the Demonic Orcish Pitchfork for my thief, but it's been so long since I played I don't truly remember. I may swing by after the reset, though I think I'll play something a tad less challenging. :P

Re: Red Lantern [Archive] - ForumsHQ

Posted: Mon Mar 20, 2006 6:49 pm
by Raybdbomb
so apparently those %'s aren't the latest, be sure and let us know what you change 'em to with ample time to decide before the bbs goes up :P

Re: Red Lantern [Archive] - ForumsHQ

Posted: Mon Mar 20, 2006 9:10 pm
by Beowolf
All minimum race stats have been lowered 10 points to a minimum of 20.

All races and classes exp % have been raised 3 % each. Druids class was raised to 6 %. Everything else stays the same.

I havent decieded what to do with the item of choices I have thought about deleting them and having everyone start over.

As this is a reset I think it would be best to wipe out all earned GGPS, including maps, riddles, PVP's, and other earned points, this gives everyone a fresh and equal start. I will keep the e-mails and items in the dats in case someone wants to use the same item they have created and forgotten how they made it when that time comes.

Re: Red Lantern [Archive] - ForumsHQ

Posted: Tue Mar 21, 2006 6:22 pm
by Necrosaro420
What is the exp X set at?? (2x, 4x etc)

Re: Red Lantern [Archive] - ForumsHQ

Posted: Tue Mar 21, 2006 8:04 pm
by hades
not looking at it right now but it doesnt matter for the exp I can tell you a dwarf paladin needs 140 exp for lvl 2

Re: Red Lantern [Archive] - ForumsHQ

Posted: Tue Mar 21, 2006 9:24 pm
by ari
Nod, kill a few things, get lvl 10, start questing and you can be 50ish within an hour or two, and that's basically when the real playing begins.

Re: Red Lantern [Archive] - ForumsHQ

Posted: Tue Mar 21, 2006 10:10 pm
by Beowolf
It wont be that easy but thats the concept, I did raise the exp charts slightly and there wont be someone to power lvl you. so lvl'n will take a bit longer to start. I have the next few days off so I'll be working on it alot and making sure everything is set and ready to go