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Red Lantern [Archive] - ForumsHQ
Posted: Sun Mar 19, 2006 12:40 pm
by Raybdbomb
Red Lantern resets 3-26-06 (http://forumshq.com/showthread.php?t=10216), more bbs info found here (http://forumshq.com/showthread.php?t=10030)
Can't reply to those threads, so discuss here...
Anyone know if there are MME exports? I know every edit that was done is in the "G" menu, but MME is way more customizable and readable.
Anyone know how many players there were at peak?
Beowulf's a good guy, I've got nothin but respect for him. I plan to play as much as I can when it resets. I also really like the ~1 week notice on the reset
:yeah:
Re: Red Lantern [Archive] - ForumsHQ
Posted: Sun Mar 19, 2006 10:00 pm
by Beowolf
Heya, first off my GF wants to know whats up with the bunny f'n the bear?...grin
And no there are no MME edits, although most all items(New and old) are and will be posted in the menu. As everyone knows I let ppl build their own items and in doing so everyone wants to keep them secret so others don't know what and how they build them. Also as I create new areas/monsters, I run the map contest and make ppl map the areas out for points. Another reason the MME wouldn't work. All new maps as they are made by the users are posted in the menu, as with, when the maps are made I install the powers to each item on that items description when someone looks at it. As it stands alot of new items are sold in the junkyard and you can look at them while they are stocked. You might be happy to know that most new items are 80th or above, the majority of them are in fact 100th and 120th level restricted, not all but most.
I have lots of work/notes to make so I will be from time to time this week working on everything. As everyone knows I have tons of emails and new items to work around.
As it stands I have around...
250 new items(including ppls items of choices)
25 new areas(all levels, most are bigger monsters)
50+ new monsters
1000+ new rooms
2 new races
2 new classes
And the same GF I have had for almost 2 years now!!!!
Re: Red Lantern [Archive] - ForumsHQ
Posted: Sun Mar 19, 2006 10:58 pm
by Raybdbomb
That being the case... this took me forever. Generated from help races and help classes
Edit: This seems to be the latest
CLASSES
Warrior 7%
HP/Level: 12-16 Magic: None Combat: 4 Weapons: Any Armour: Any
Abilities:
Witchunter 8%
HP/Level: 12-16 Magic: n/a Combat: 5 Weapons: Any Armour: Scale
Abilities: +50 MR
Paladin 9%
HP/Level: 11-15 Magic: Priest-1 Combat: 4 Weapons: Any Armour: Any
Abilities: Room Illu. +1000
Cleric 8%
HP/Level: 9-13 Magic: Priest-2 Combat: 3 Weapons: Blunt Armour: Any
Abilities: Mana+10
Priest 8%
HP/Level: 9-12 Magic: Priest-3 Combat: 1 Weapons: Blunt Armour: Robes
Abilities: Mana +20
Missionary 8%
HP/Level: 10-13 Magic: Priest-2 Combat: 2 Weapons: 1-H Armour: Leather
Abilities: Stealth, Traps, Locks, +1Bsacc, +1Bsmin, +1Bsmax
Ninja 9%
HP/Level: 10-14 Magic: None Combat: 3 Weapons: Any Armour: SStuddedLea
Abilities: Stealth, Dodge, Enhanced Crits, Traps, Lockpicking, Tracking.
Thief 6%
HP/Level: 6-10 Magic: None Combat: 2 Weapons: 1-H Armour: Leather
Abilities: Stealth, Thievery, Traps, Lockpicking, Crits
Bard 9%
HP/Level: 6-9 Magic: Bardic Combat: 3 Weapons: 1-H Armour: Leather
Abilities: Stealth, Traps, Thievery, Lockpicking, Mana+10
Gypsy 9%
HP/Level: 7-11 Magic: Mage-2 Combat: 2 Weapons: 1-H Armour: Leather
Abilities: Stealth, Traps, Thievery, Lockpicking, Mana +10
Warlock 9%
HP/Level: 7-11 Magic: Mage-2 Combat: 3 Weapons: 1-H Armour: Chain
Abilities: Mana+10
Mage 9%
HP/Level: 9-12 Magic: Mage-3 Combat: 1 Weapons: Staff Armour: Robes
Abilities: Mana +20
Druid 9%
HP/Level: 10-13 Magic: Druid-3 Combat: 2 Weapons: Blunt Armour: Leather
Abilities: Mana+20
Ranger 9%
HP/Level: 11-15 Magic: Druid-1 Combat: 4 Weapons: Any Armour: Leather
Abilities: Tracking, Stealth, PickLocks.
Mystic 10%
HP/Level: 10-14 Magic: Kai Combat: 3 Weapons: Staff Armour: Robes
Abilities: Martial Arts, Dodge, Stealth, Enhanced Criticals, HitMagic
Mousie 11%
HP/Level: 10-14 Magic: Priest-1 Combat: 4 Weapons: Any Armour: Any
Abilities: Class Stealth, Dodge +5, DR +2, Hitmagic, AC +2, Immune Poison, Bash
Shadow 11%
HP/Level: 10-14 Magic: Mage-2 Combat: 3 Weapons: Sharp Armour: Chain
Abilities: Class Stealth, Dodge +25, AC +5, Bash, Room Illu +1000, Permanent Shadow
RACES
Human (4%)
Strength 40-170
Agility 40-170
Health 40-170
Intellect 40-170
Willpower 40-170
Charm 40-170
+10 SC
+10 Perception
+3 hp per lvl
Dwarf (8%)
Strength 50-210
Agility 30-110
Health 50-200
Intellect 20-100
Willpower 50-190
Charm 20-95
Night Vision
MagicRes+10
Encumb +50%
Gnome (7%)
Strength 50-130
Agility 30-150
Health 40-140
Intellect 20-210
Willpower 30-120
Charm 35-130
Night Vision
MagicRes+5
Picklocks(+10)
-1 hp per lvl
Max Mana +10
Halfling (5%)
Strength 20-100
Agility 60-210
Health 30-130
Intellect 30-150
Willpower 40-120
Charm 40-150
Racial Stealth
Dodge+10
HP/Level-1
Thievery
Elf (7%)
Strength 35-140
Agility 60-170
Health 20-120
Intellect 50-190
Willpower 35-130
Charm 50-180
Racial Stealth
Night Vision
Mana+20
Half-elf (6%)
Strength 30-130
Agility 50-180
Health 30-140
Intellect 35-190
Willpower 40-130
Charm 60-190
Mana+10
Nightvision
+ ManaRegen
-1 hp per lvl
Dark-elf (8%)
Strength 40-160
Agility 50-200
Health 30-150
Intellect 50-190
Willpower 30-140
Charm 40-200
Racial Stealth
Night Vision
Critical Hits+1
Accuracy Bonus
-1hp per lvl
Half-orc (5%)
Strength 45-170
Agility 40-130
Health 50-180
Intellect 20-100
Willpower 30-125
Charm 30-100
Tracking
Nightvision
Goblin (6%)
Strength 30-120
Agility 55-125
Health 30-110
Intellect 45-145
Willpower 30-120
Charm 40-140
Racial Stealth
Night Vision
-1Hp per Lvl
Picklocks
Half-ogre (7%)
Strength 70-210
Agility 20-90
Health 60-220
Intellect 20-90
Willpower 25-100
Charm 25-90
Toughness+2
HP/Level+2
MagicRes+15
No Kai Forms
Max Dmg +2
Kang (5%)
Strength 55-140
Agility 30-140
Health 50-170
Intellect 20-110
Willpower 35-130
Charm 20-140
Resist Poisons
Natural Armour
Max Dmg +1
Nekojin (7%)
Strength 30-140
Agility 60-170
Health 30-120
Intellect 40-200
Willpower 30-120
Charm 50-160
Racial Stealth
Night Vision
Tracking(+10)
FireRes(+10%)
ColdRes(-10%)
Picklocks
Gaunt One (7%)
Strength 40-120
Agility 50-180
Health 30-110
Intellect 60-200
Willpower 30-120
Charm 20-120
Dark Vision
Perception+20
See Hidden
+2ac
Mouse (9%)
Strength 40 210
Agility 60 110
Intellect 60 210
Health 30 150
Willpower 50 160
Charm 50 180
AC +3
Perception +10
Accuracy +1
Crits +1
RaceStealth
Picklocks
Illu 200
Spirit (9%)
Strength 40 140
Agility 60 200
Intellect 60 210
Health 30 150
Willpower 40 100
Charm 30 130
AC +2
Perception +40
Illu 200
RaceStealth
Immune to Poison
Re: Red Lantern [Archive] - ForumsHQ
Posted: Mon Mar 20, 2006 12:59 am
by ari
Hey Beowulf, Zwerve here. Just wondering if the God points are being carried over(for mapping new areas, trivia, what have you), or what you're doing with the created items. I think mine was the Demonic Orcish Pitchfork for my thief, but it's been so long since I played I don't truly remember. I may swing by after the reset, though I think I'll play something a tad less challenging. :P
Re: Red Lantern [Archive] - ForumsHQ
Posted: Mon Mar 20, 2006 6:49 pm
by Raybdbomb
so apparently those %'s aren't the latest, be sure and let us know what you change 'em to with ample time to decide before the bbs goes up :P
Re: Red Lantern [Archive] - ForumsHQ
Posted: Mon Mar 20, 2006 9:10 pm
by Beowolf
All minimum race stats have been lowered 10 points to a minimum of 20.
All races and classes exp % have been raised 3 % each. Druids class was raised to 6 %. Everything else stays the same.
I havent decieded what to do with the item of choices I have thought about deleting them and having everyone start over.
As this is a reset I think it would be best to wipe out all earned GGPS, including maps, riddles, PVP's, and other earned points, this gives everyone a fresh and equal start. I will keep the e-mails and items in the dats in case someone wants to use the same item they have created and forgotten how they made it when that time comes.
Re: Red Lantern [Archive] - ForumsHQ
Posted: Tue Mar 21, 2006 6:22 pm
by Necrosaro420
What is the exp X set at?? (2x, 4x etc)
Re: Red Lantern [Archive] - ForumsHQ
Posted: Tue Mar 21, 2006 8:04 pm
by hades
not looking at it right now but it doesnt matter for the exp I can tell you a dwarf paladin needs 140 exp for lvl 2
Re: Red Lantern [Archive] - ForumsHQ
Posted: Tue Mar 21, 2006 9:24 pm
by ari
Nod, kill a few things, get lvl 10, start questing and you can be 50ish within an hour or two, and that's basically when the real playing begins.
Re: Red Lantern [Archive] - ForumsHQ
Posted: Tue Mar 21, 2006 10:10 pm
by Beowolf
It wont be that easy but thats the concept, I did raise the exp charts slightly and there wont be someone to power lvl you. so lvl'n will take a bit longer to start. I have the next few days off so I'll be working on it alot and making sure everything is set and ready to go