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Ganghouse vs. 2 muds

Posted: Tue Mar 07, 2006 5:07 am
by SynVex
I've recently converted to have 2 muds on my board. I went through all the files in the walkthrough twice to be sure that I'd converted all the wcc's and WCC's and all was kosher. Yet, my ganghouses are flawed. I got the zip with all the ganghouse info, just to be sure, duplicated it into my WGSERV directory with the new call letters, and still got the error. Wasn't until I used nightmare on it that I found that the rooms still call for the WCC ganghouse description files. Why wasn't this changed over in the hexing? Is there another file that needs to be hexed?

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Edit: the rooms in question still use the wcc ansi maps too.

Re: Ganghouse vs. 2 muds

Posted: Thu Mar 09, 2006 10:27 am
by Anatole
Quote:




Originally Posted by SynVex
I've recently converted to have 2 muds on my board. I went through all the files in the walkthrough twice to be sure that I'd converted all the wcc's and WCC's and all was kosher. Yet, my ganghouses are flawed. I got the zip with all the ganghouse info, just to be sure, duplicated it into my WGSERV directory with the new call letters, and still got the error. Wasn't until I used nightmare on it that I found that the rooms still call for the WCC ganghouse description files. Why wasn't this changed over in the hexing? Is there another file that needs to be hexed?

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Edit: the rooms in question still use the wcc ansi maps too.







I originally had a problem with using a trusty hex editor I have been using for years. It missed some stuff. I had to do this in Hex workshop to get it to work.



But honestly it sounds to me like you missed a step. I have done this with 1.11p beta 13 and 1.11p. It works Syn.



Also Synvex did you do the step to explaining to use nightmare redux to change the call letters in the dats?

Re: Ganghouse vs. 2 muds

Posted: Thu Mar 09, 2006 2:34 pm
by syntax53
Quote:




Originally Posted by SynVex
Wasn't until I used nightmare on it that I found that the rooms still call for the WCC ganghouse description files. Why wasn't this changed over in the hexing? Is there another file that needs to be hexed?





You sure you went through every step twice???



http://www.forumshq.com/showthread.php?t=5064


Quote:




Originally Posted by syntax53
13. use NMR to change all the references in the rooms database for WCC files to WBB files. this is under tools --> rooms --> change dat call letters (NMR v1.4 required)

Re: Ganghouse vs. 2 muds

Posted: Thu Mar 09, 2006 5:02 pm
by SynVex
I'm using the latest version of Hex Workshop... and I did do all the Hex editing steps twice... but I didn't do the nightmare thing twice. I'm going to try it again; it sounds like its the step that got flummoxed.

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Yep, that was it! First time I converted with NMR, it got a funky error. But the next time it seemed to go through ok. Redid, and now everythings fixed. Thanks!