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Shot in the dark. Formulas.

Posted: Thu Feb 09, 2006 7:50 pm
by DeathCow
If attacking Crits=Sum(58)+(EncBonus)+((Int/x)-(50/x))+((Agi/y)-(50/y))+((Cha/z)-(50/z))+Level/10=Crits30



^^This is very wrong^^



All values truncate..



dodge=lvl/5



perception=lvl/0



class stealth={lvl1-15=lvl*2}+{lvl16-75=lvl*1}+[agility/4]



thievery={lvl1-15=lvl*4}+{lvl16-75=4(LVL/2)}+([agility/6]-[50/6])



traps={lvl1-15=lvl*4}+{lvl16-75=(LVL/2)*4}+[agility/7]



picklocks={lvl1-15=(lvl*3)-(LVL/6)}+{lvl16-75=3(LVL/2)-(LVL/6))+([agility/3.5]-[50/3.5])



This is just where I'm at in the creation of accurate formulas. I dunno if anyone has any input..but I thought this would be the spot. This is a work in progress mind you. If ou got anything thanks...

Re: Shot in the dark. Formulas.

Posted: Fri Feb 10, 2006 12:21 am
by hades
perception=lvl/0 ? last I checked anything/0 is 0

Re: Shot in the dark. Formulas.

Posted: Fri Feb 10, 2006 2:04 am
by DeathCow
right right..all that means is lvl isn't part of the perception equation :p

Re: Shot in the dark. Formulas.

Posted: Fri Feb 10, 2006 2:27 am
by hades
apparently at this time of the morning after about 18 beers perception isnt a part of my posting equation...cuz I knew that

Re: Shot in the dark. Formulas.

Posted: Fri Feb 10, 2006 7:14 pm
by DeathCow
18 beers is a good night. Congrats on that :p

Re: Shot in the dark. Formulas.

Posted: Sat Feb 11, 2006 12:24 pm
by hades
thanks but 18 beers is a slow night

Re: Shot in the dark. Formulas.

Posted: Sat Feb 11, 2006 2:06 pm
by DeathCow
Quote:




Originally Posted by hades
thanks but 18 beers is a slow night





Hehe. Maybe a slow night, but an equally slow morning :p

Re: Shot in the dark. Formulas.

Posted: Sat Feb 11, 2006 3:30 pm
by hades
I wish the mornings were proportioate to the alcohol levels but at my age they arent any more mornings are about twice as long as they use to be