Shot in the dark. Formulas.
Posted: Thu Feb 09, 2006 7:50 pm
If attacking Crits=Sum(58)+(EncBonus)+((Int/x)-(50/x))+((Agi/y)-(50/y))+((Cha/z)-(50/z))+Level/10=Crits30
^^This is very wrong^^
All values truncate..
dodge=lvl/5
perception=lvl/0
class stealth={lvl1-15=lvl*2}+{lvl16-75=lvl*1}+[agility/4]
thievery={lvl1-15=lvl*4}+{lvl16-75=4(LVL/2)}+([agility/6]-[50/6])
traps={lvl1-15=lvl*4}+{lvl16-75=(LVL/2)*4}+[agility/7]
picklocks={lvl1-15=(lvl*3)-(LVL/6)}+{lvl16-75=3(LVL/2)-(LVL/6))+([agility/3.5]-[50/3.5])
This is just where I'm at in the creation of accurate formulas. I dunno if anyone has any input..but I thought this would be the spot. This is a work in progress mind you. If ou got anything thanks...
^^This is very wrong^^
All values truncate..
dodge=lvl/5
perception=lvl/0
class stealth={lvl1-15=lvl*2}+{lvl16-75=lvl*1}+[agility/4]
thievery={lvl1-15=lvl*4}+{lvl16-75=4(LVL/2)}+([agility/6]-[50/6])
traps={lvl1-15=lvl*4}+{lvl16-75=(LVL/2)*4}+[agility/7]
picklocks={lvl1-15=(lvl*3)-(LVL/6)}+{lvl16-75=3(LVL/2)-(LVL/6))+([agility/3.5]-[50/3.5])
This is just where I'm at in the creation of accurate formulas. I dunno if anyone has any input..but I thought this would be the spot. This is a work in progress mind you. If ou got anything thanks...