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Re: Nightmare and v1.11J [Archive] - ForumsHQ

Posted: Thu Jan 02, 2003 4:44 pm
by Raybdbomb
exactly plat... homos. expecially sped

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Posted: Thu Jan 02, 2003 9:55 pm
by Speed
lord, I don't even post anything and I get shit for it. Why you callin me Sped, sounds like spud mckenzie, that dog was awesome.

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Posted: Thu Jan 02, 2003 10:36 pm
by elpresidente
i got j, but listen to the people who say its buggy as fuck,

also where do i go to get the news on k? and upcoming releases?

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Posted: Wed Jan 15, 2003 2:33 pm
by Locke Cole
Originally posted by Atma

Yep, it is. 01 before the one highlighted is the poof/no poof byte. 00 means poofs when uses are gone, 01 means it stays and gives out of uses messages like quest cloaks.

Your image has gone missing, can you repost it or e-mail to me at edge@boink.net? I found the robbable flag with your help, was trying to locate the poof/no poof on last use flag.



Thanks. =)

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Posted: Wed Jan 15, 2003 2:36 pm
by Rust In Peace
Doubt Atma checks this often nowadays.. You'd have better luck trying to email him or find him some other way.

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Posted: Wed Jan 15, 2003 8:09 pm
by dxpac666
I forwarded it to him....

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Posted: Wed Jan 15, 2003 9:03 pm
by Locke Cole
Originally posted by dxpac666

I forwarded it to him....

Thanks. =)

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Posted: Fri Feb 07, 2003 11:10 pm
by Dmon_888
Hi folks.. New to posting, but I read the forums all the time. Recently installed WG320 and Majormud 1.1j, using an i .dll. Trying my hand at editing with Nightmare, but haven't had any success with anything other than monster exp multiplier and user cash and xp. Everytime I try to edit races/classes/items - anything - I get a corrupt database. I've tried everything I can think of, any suggestions?



Thanks -

:rant:

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Posted: Fri Feb 07, 2003 11:22 pm
by Raybdbomb
you're dmon 8888 on AIM? :)

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Posted: Fri Feb 07, 2003 11:26 pm
by syntax53
Originally posted by Dmon_888

Majormud 1.1j, using an i .dll.



you can't use v1.11j with a v1.11i dll man. the dll is the code for majormud, it usually changes between versions.