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Re: Its coming! [Archive] - ForumsHQ

Posted: Wed Jul 06, 2005 4:26 am
by DeathCow
Instead of mad ass damage as a thief with your backstab, and spell abilities to extend damage for a few rounds after you hit. If you're getting hit in the back, you can expect it to be painful AND debilitating. Some thoughts for these abilities could run along the lines of -hp/tick, stun, confusion, mist, poison, -mana/tick, -stats, -acc, -ac/dr, -resistances, etc.



I'm sure you could think of some unique things to add to limiteds, too..such as potential pickpocket of cash on a successful backstab, or -100 percep and/or roomillum for x rounds, etc.



Of course, this would present problems with balance when it comes to pvp, but I don't know how much. Well, that's the thought of the moment, hope it turned some cogs.

There are seriously dozens of things that I can/could do. Making things balanced in both pvp and pvm is an unreasonable task in majormud as that game is inherantly fucked up. All i intend to do is make it so thieves have a much larger dmg range. In an indeal world they'd have the largest range but a mid ranged avg, which is what I'm intending. This is all I am looking at currently. There is just freaking alot of junk in mud, more than you'd think. And fixing even a small part, can be very time consuming. Gawd i sound like metro....I'll release mod 10 by winter...of some year..,,,assuming nothing delays me...please note something will cause delay... My chair is really heavy...I'm going to have to out source moving it..

Re: Its coming! [Archive] - ForumsHQ

Posted: Wed Jul 06, 2005 7:04 pm
by Tetsuo
ive got a hardon for this bbs and it didnt even start yet:( lol.... s

Re: Its coming! [Archive] - ForumsHQ

Posted: Thu Jul 07, 2005 12:14 am
by DeathCow
I've gotten to a point where I'm gonna take a break from editting and work on full range testing of everything I've added so far. I have a fairly good grasp on what causes undesirable effects, at least in whats present in normal mud, so as long as I carefully look at each thing i've added i'm fairly sure I can get done with this initial beta debug phase rather quickly. Assuming that nothing ends up failing terribly. Which, I'm sure it will..but you know..Let's assume that its prefect for now, and just roll with the punches later. On a side note...having a monster that uses room attacks spells also use fear spells on him self is just evil.

Re: Its coming! [Archive] - ForumsHQ

Posted: Thu Jul 07, 2005 12:19 am
by DeathCow
Btw I've come up with lots of interesting ways to use alot of abilities to make new effects and monster ai. I have lots of things to surf through but I have this big worry that something, although cool, could end up just being annoying, like um The great pyramid, or um mystic mist. I'm very big on the not annoying part of it all, so when I get to a point where I've fully beta tested everything and release another database I'd like people to point anything thats excessively annoying. I can release a database until its fully tested cause, welll if you know me, it just wouldnt be right for me to release a database with a big ass eye sore bug. Just wouldnt be right.

Re: Its coming! [Archive] - ForumsHQ

Posted: Thu Jul 07, 2005 10:16 am
by syntax53
Off-Topic threads split to: http://www.forumshq.com/showthread.php?p=83930#post83930

Re: Its coming! [Archive] - ForumsHQ

Posted: Thu Jul 07, 2005 5:15 pm
by Zoloft
if you need some help beta testing give me a hollar i will be more than glad to help ya out bro :)

Re: Its coming! [Archive] - ForumsHQ

Posted: Thu Jul 07, 2005 9:22 pm
by DeathCow
Its pretty tedious, I'm testings some traps and various skill chks at the momment, its gonna be a while before I get this crapola taken care of.

Re: Its coming! [Archive] - ForumsHQ

Posted: Thu Jul 28, 2005 7:01 pm
by DeathCow
I got about 6,000 rooms done in the past few weeks, I've added several npcs and I have all the monster indexes set up for those rooms. I still need to populate the areas But i have it mostly planned. I'm going to be taking a few days away from mud as a friend of mine past away last night, but I'll get back to editting once we've sorted this ordeal out.

Re: Its coming! [Archive] - ForumsHQ

Posted: Thu Sep 15, 2005 10:05 pm
by DeathCow
If anyone still cares :0 I am still working on this. I've taken comments to heart but there is an unfortunate truth that I don't have as much time to work on this bbs as had previously. As such I've decided to cut certain things from the launch of the bbs. The largest module will be completed as well as a few smaller areas and quest. But I will have to cut out a few things. Namely I am skipping the addition of new classes until later as the creation of new and balanced classes is an overwhelming task. I have looked back over what bits and pieces I have added and I've decided that I'll simply export the bulk of the data to a side file and resume work on extra classes at a later time.



For now my goals have been narrowed down and I have what i believe to be achievable goals.





I have a lots on in game text to work on, and then i have to ya know test all the bs..but other than that everything is looking good. The only thing i'm still unsure of is how screwy leather wears will be defensively in some of the newer high level areas I've added. If i have to figure out something for them things could take a little extra time...but ya know...in the interests of perfection.. :) tyty

Re: Its coming! [Archive] - ForumsHQ

Posted: Thu Sep 15, 2005 10:12 pm
by Relorian
I still care and am looking foward to seeing your BBS launch. I am rather saddened to hear that new classes will not be added but if thats what it takes to get it out the door and open to us, so be it.