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Re: WoW: TW Discussion [Archive] - ForumsHQ
Posted: Wed Apr 26, 2006 7:59 pm
by ari
FYI, World Saves lag the hell out of the end-user, so don't make it to ridiculous.
Re: WoW: TW Discussion [Archive] - ForumsHQ
Posted: Wed Apr 26, 2006 8:04 pm
by Ghaleon
could be an area thing. I was crashing every 2 mins or so in noob gnome and noob undead area last night. im almost done installing xp64 back on instead of vista, so that may change in a few mins. Ill report back then.
Re: WoW: TW Discussion [Archive] - ForumsHQ
Posted: Wed Apr 26, 2006 8:04 pm
by The Dark Lord Of Terror
Hey whoever is Promethius on the server are you getting any of the system broadcasts Im doing?
Re: WoW: TW Discussion [Archive] - ForumsHQ
Posted: Wed Apr 26, 2006 8:25 pm
by The Dark Lord Of Terror
Okay to see when somebody is online we should post when we go online and when we go off so we can work together and get more accomplished. Does everyone agree, disagree?
Re: WoW: TW Discussion [Archive] - ForumsHQ
Posted: Wed Apr 26, 2006 8:49 pm
by ari
Structure is good, but don't expect to much.
That being said, I'll be on sometime after 7am EST each day, for anywhere from five minutes to five hours. On my days off (which vary weekly because my boss is a tool), I'll be on overnight.
My biggest concern is the fact that with a small server like this, I'm never going to get a chance to group/play with anyone. The reason I left WoW in the first place was because as a third-shifter, I got the shaft when it came to raid times / PvP. The few times I was able to go, everyone had mroe DKP than me, so I never got to bid on any drops anyhow. Instead of pimping my 60 toon out like everyone else, I just made new characters to level. That got old quick, let me tell ya.
Re: WoW: TW Discussion [Archive] - ForumsHQ
Posted: Wed Apr 26, 2006 8:56 pm
by The Dark Lord Of Terror
Okay any GMs DO NOT I repeat do not use the .go command it will make you stay in one place and the only way to move is via a mount but even then movement is hindered a lot.
Oh and I agree with you Ari were gonna need more players if we wanna have a good time BUT this is the beta testing so were gonna be alone for awhile then itll go public......
Re: WoW: TW Discussion [Archive] - ForumsHQ
Posted: Wed Apr 26, 2006 9:04 pm
by ari
Problem is, I've seen a lot of servers that cap users at 200, 100, 80, 50...etc. due to latency issues. I haven't noticed it being that bad here, but I imagine once there's 10-15 people online at once it'll likely be noticable.
Re: WoW: TW Discussion [Archive] - ForumsHQ
Posted: Wed Apr 26, 2006 9:39 pm
by Ghaleon
we could always have scheduled raids on here.
Re: WoW: TW Discussion [Archive] - ForumsHQ
Posted: Wed Apr 26, 2006 10:52 pm
by The Dark Lord Of Terror
This is my second Bug Report.
Arrows or bullets do not automatically go into ammo pouch or quiver.
Buyback function is broken. (Merchants)
Bag vendor in Thunder Bluff is broken
Many pet skills for the hunter are currently unlearnable such as Mend Pet.
The skill "Beast Training" shows its learnable but it will not be learned even after buying. It will continue to take your money without you learning it.
ERROR when trying to learn the pet skill "Growl Rank 5"
Many of the pet related skills have been removed and replaced with ones of different quality but with the overall effect.
Mobs in Mulgore are not moving around but are standing still.
When trying to shoot an with a bow sometimes "Fizzled" will show up and it will not fire to overcome this just press the button again.
Mobs are not moving once attacked (in Mulgore yet to be tested in other areas)
The swift Razzashi Raptor is not showing up BUT you still gain speed boost.
Agility does not seem to be affecting Ranged Damage.
Set bonuses do not seem to be working.
After a pet is tamed then dismissed the logo and bars stay there and no display the name "Unknown Entity"
Party chat is broken.
The First Aid trainers skill "Formula: Strong Anti-Venom" is down it will keep taking your money and you will not learn the skill.
When using any ranged weapon everytime you login you must re-drag your ammo to the correct slot for some reason it does not save the postion.
Re: WoW: TW Discussion [Archive] - ForumsHQ
Posted: Wed Apr 26, 2006 10:54 pm
by The Dark Lord Of Terror
I agree with Ghaleon on the Raids. I believe we should set up some test raids to see if the instances are working or not. I'm good any time after 8 pm eastern time. Lets try to figure this stuff out.