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Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Posted: Thu May 20, 2004 2:43 am
by Shaddow
the v1.01 installer i made (http://www.mudinfo.net) has an option to leave your old files there. however, if you don't remove the old files you could end up with a lot of duplicate rooms and such. to get the old file back; uninstall megamud, delete the program directory, and reinstall it. then install winterhawks paths and choose not to delete the files.



p.s. i think you are the first person to complain about the paths in the 1,588 downloads. they aren't perfect, but they are 100x better then the default ones.





No offence Syntax, but the installer is a joke, I never got the POS to work at all. It always handed me one error after another. I wish I hadn't ever installed Winterhawks "new paths" because they royally screwed everything. Including deleting all my custom paths & loops which royally pissed me off. and doing a reinstall is a pain in the ass, and very time consuming.



And the hassle they create are a 100x worse than the minor annoyance that the default paths created.

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Posted: Thu May 20, 2004 8:43 am
by syntax53
No offence Syntax, but the installer is a joke, I never got the POS to work at all. It always handed me one error after another. I wish I hadn't ever installed Winterhawks "new paths" because they royally screwed everything. Including deleting all my custom paths & loops which royally pissed me off. and doing a reinstall is a pain in the ass, and very time consuming.



And the hassle they create are a 100x worse than the minor annoyance that the default paths created.

i find it amusing that you ignore the fact that 1,500 people can get it to work fine and you can't. it doesn't even cross your mind that you might be doing something wrong. even if you reply and say you did everything right, you're wrong. *You are doing something wrong.* period. or there is something botched on your machine, but either way, it's *your* problem.

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Posted: Thu May 20, 2004 9:40 am
by Speed
They worked fine for me and everyone else. What a tool.

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Posted: Thu May 20, 2004 11:02 am
by warg0ds
i had no problem installing winter hawk paths now my mega dont get lost going to khazzard

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Posted: Thu May 20, 2004 12:55 pm
by TheDarkOne
His installer does not erase any custom paths at all how ever the one file is for redoing your DEFAULT file folder and if you had half a brain and read the README file you woulda seen that.

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Posted: Wed Jul 21, 2004 2:14 am
by BoOgIeMaN
anyone have a loop of the diamond mines?

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Posted: Sun Aug 01, 2004 11:52 pm
by syntax53
Installer and Paths Update available: http://www.mudinfo.net/paths.php