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Re: Untryiampi [Archive] - ForumsHQ
Posted: Fri Jun 03, 2005 8:12 pm
by lex
hmmm?????????
Re: Untryiampi [Archive] - ForumsHQ
Posted: Sat Jun 04, 2005 7:12 am
by Phaedra
How long , after signing up, does one get approved?
Just curious. No slams, it is just a question...:)
Re: Untryiampi [Archive] - ForumsHQ
Posted: Sat Jun 04, 2005 12:20 pm
by uberdruck
I'm having problems with my connection freezing for 2-3mins at a time. Any ideas why? Only does it on this bbs.
Re: Untryiampi [Archive] - ForumsHQ
Posted: Sat Jun 04, 2005 12:30 pm
by Phaedra
Desirae (logon name) waiting on approval....:)
Re: Untryiampi [Archive] - ForumsHQ
Posted: Wed Jun 08, 2005 11:35 pm
by Zerradus
waiting on approval...
Re: Untryiampi [Archive] - ForumsHQ
Posted: Thu Jun 09, 2005 1:34 am
by Drago
meh. IM me. Posting doesn't mean I'll see it very fast. I see my IM's as soon as I sit at the computer.
Re: Untryiampi [Archive] - ForumsHQ
Posted: Sat Jun 25, 2005 9:59 am
by Zerradus
im totally bummed about the pvp being taken off. drago, why? :argh:
Re: Untryiampi [Archive] - ForumsHQ
Posted: Sat Jun 25, 2005 10:24 am
by Drago
As has been stated a million times.. to balance pvp after level 100 would take months if not years of editing the monsters, weapons, spells, armor, and just general tweaking of everything in the game. I just don't have that kind of time to invest to do it.
Re: Untryiampi [Archive] - ForumsHQ
Posted: Sat Jun 25, 2005 1:19 pm
by lyki10
Actually, it would take some editing, but not as much as you would think. Now I'm not a big time editor, so anything I say here is primarily newbie editing shit, so correct me if I'm wrong.
1. You would make an item for every class every 20 levels after 100 to reflect their stats at that level (I know damn well that you wouldn't know exactly what their stats would be because of gear +'s and how someone would put their stats together, but you'd hope they have near full health at that level, as well as near perfect gear for their level). Now thinking about this, you could make 2 weapons for every class, suited for the elven/neko/goblin races, and the dwarf/hogre/horc races.
2. I saw on your bbs, Drago, that certain Necrolyte spells only worked on monsters. I'm assuming the only way you could do this is to make every monster undead, but create all level 100+ weapons to hit undead only (except for those that are created for pvp), and all monsters in those areas be undead, as well. This seems like there must be something that could go wrong about this, but like I said, editing is not a strong suite of mine. But if there was any way to make all the weapons hit only monsters past level 100, this would help the whole monsters can still be hard, with pvp not being 1 round material.
3. Spellcasters I had to think about, and decided this MIGHT work. The spells that they can acquire for pvp only are ridiculous spell casting, spellcasting that they can't achieve with max stats and the best gear. But the pvp staffs they aquire give incredible spellcasting, but -mana and -hp, to make them less godly. All their spells would be monster only, except those used for pvp. This all seems like it would work in my head, but then again, im mildly retarded.
4. Now with all this said, the weapons designated to every class would give enough -'s to a lot of things such as max damage, crits, and mana/mana regen, that they would still be more powerful than the weapons at level 80 and such, but balanced enough where pvp would still be a challenge. Now I understand no one will ever go through all this work, nor will anyone read this entire post because no one cares about pvp anymore, but it is possible without years of work.
Quick recap:
Lvl based pvp items, -'s to stats to make pvp fun again
Spellcasters get pvp only spells, huge spellcasting, staves for pvp give huge spellcasting, less mana/mana regen/hp
Normal staves and weapons for 100+ only hit undead (maybe other types?), avoiding the abuse of the items for pvp, but allowing people to still enjoy huge edits and pvp.
All monsters in 100+ areas are undead (maybe other types?), making the pvp weapons null and void for anything except pvp.
Useless post, I know, and probably a lot of faults in it. But if it's pretty good all around, then it's definately viable to do, and if I created a bbs, I guess I could easily do it.
Get at me.
Re: Untryiampi [Archive] - ForumsHQ
Posted: Sat Jun 25, 2005 1:50 pm
by Drago
1: I have no idea what the point of that one is.
2: This would negate things like life drain or make them ungodly if I changed life drain to undead monsters because that's the real reason for the undead flag.. similarly undead spells do more damage typically because there are less of them.
3: This just would not work.
4: Again.. not possible.
Seriously, guy. I've put a lot of thought into this. I've spent a lot of time trying to find a way to fix it without having to tweak every single monster/item in the game.. and it's just not possible. There are things I can not change (IE combat class bonuses that are in the hard code of the game) and such that just throw everything too far out of whack. If there were an easy fix, I would have found it by now.. I know quite a bit about editing. It's just not possible in a realm as big as the one I run to 'instafix' pvp. Even on legit boards it gets unbalanced after level 30-40ish.