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Re: class and race revisions

Posted: Fri Jan 14, 2005 10:31 am
by Platinum
That means...possibly never=P I dunno why he even hosts it..you should syn, Metro isn't gonna give you shit just because of who you are..you think too highly of yourself=P It'd be much more reliable, cuz xetox shuts down ever few months..that's why I applaud you Syn, for actually keeping Morbid popular when it's constantly shutting down all the time.

Re: class and race revisions

Posted: Fri Jan 14, 2005 10:46 am
by syntax53
That means...possibly never=P I dunno why he even hosts it..you should syn, Metro isn't gonna give you shit just because of who you are..you think too highly of yourself=P It'd be much more reliable, cuz xetox shuts down ever few months..that's why I applaud you Syn, for actually keeping Morbid popular when it's constantly shutting down all the time.

i actually ran it from my house for the past 6 months. but then people started dying off and halo 2 and WoW came out so I wanted my bandwidth back :)

Re: class and race revisions

Posted: Fri Jan 14, 2005 6:12 pm
by Platinum
Oh damn really? Yeah..can't blame you for that...I mean I'm not into WoW n shit, but I'm all over Halo 2..lol.

Re: class and race revisions

Posted: Tue Jan 18, 2005 1:54 pm
by syntax53
It is the point of an assassin but it was just too high before. I would lower the BS DMG a little making it more of an high average BS although still could be slightly higher than other classes and give them part of their dodge back.+50 max BS at level 80 with 120 strength, +10 max damage, and 120 stealth and a hottori hanzo sword only yields +90 more max BS damage. 90 more damage on BS's that are already low isn't the difference between instant kill and not. you may have been bitten by two of the half-ogre assassins that people made and pumped everything intro strength. at least now if they do that they'll really suffer in the agility department.



You should think about taking clerics down to scalemail too then.

nah, i think plate/priest-2 and scale/mage-2 is good. like an offense/defense thing.



You can still do that but the point is a dark-elf has more night vision than an Elf because it lives underground so making them all +75 doesn’t really do much for your idea. Maybe just raise each of those races by +30 illu that way it keeps some variance between them.

They use to have multiple words the use to describe the amount of illu each race had. If I remember they had: Night Vision and Dark Vision something higher than that might be called Infra Vision.i looked in the help files and everyone says night vision now except gaunts who have dark vision. i raised gaunts back up to 200 but left everyone else at 75.



If you want to make dark vision worth something just lower the amount of illu non torch/lantern items give to their users. i was thinking about removing the +illu all of those items or either race restrict them or level restrict them.

Re: class and race revisions

Posted: Wed Jan 19, 2005 1:37 am
by the crazy animal
+50 max BS at level 80 with 120 strength, +10 max damage, and 120 stealth and a hottori hanzo sword only yields +90 more max BS damage. 90 more damage on BS's that are already low isn't the difference between instant kill and not. you may have been bitten by two of the half-ogre assassins that people made and pumped everything intro strength. at least now if they do that they'll really suffer in the agility department..



They couldn't use the hottori when you had morbid up last.



I ran some stats though for a lvl 55 lupis Assassin:

120 str, 75 agil, 70 wil, 120 agil, 90 hea, 100 char



with good armour could have this stat bonuses: "not using any potions or spells"

+75 min bs, +85 max bs, +18 max dmg, 116 stealth



Min BS: 393

Max BS: 545

Avg BS: 469



you can even pull off with careful gear selection: "not using any potions or spells"

+ 40 min bs, +85 max bs, +28 max dmg, stealth 116 +5



Min BS: 339

Max BS: 578

Avg BS: 459



A level 55 warrior with 100 Health has around 555-771 HP

A level 55 missionary with 100 Health has around 444-606 HP

A level 55 priest with 100 Health has around 389-551 HP



Now think about this with a 9 level pvp range that would put their high bs at around 641 dmg if no stats were to change...



That kinda looks close to insta-kill on anything with lower hp than a warrior to me. However this problem will probably go away a little with the hp adjustments you wanted to make though. I just wanted to point out it was a little over the top





i was thinking about removing the +illu all of those items or either race restrict them or level restrict them.



I would just lower those items so they give a little but not much more than 5-10 +illu. i.e. what would be a faint glow if you know what I mean.



TCA

Re: class and race revisions

Posted: Mon Feb 07, 2005 9:10 pm
by the crazy animal
Syntax,

How are the class and race revisions comming along?

Are we going to get to see a new revision post to show us the changes that you decided on?



TCA

Re: class and race revisions

Posted: Wed Feb 09, 2005 9:00 am
by syntax53
Syntax,

How are the class and race revisions comming along?

Are we going to get to see a new revision post to show us the changes that you decided on?



TCA

i barely think about mud anymore. i check these forums every day to help people and that's about it. i alternate between halo 2 and world of warcraft in my spare time and that's about all i do.... it's great. i will release this version of nightmare i have sitting around once i get the motivation. i'm pretty sure the record number changer is complete. as for morbid, if xetox ever starts logging on again or i don't need my bandwidth anymore i'll kick back into mud-mode.



-syn

Re: class and race revisions

Posted: Wed Feb 09, 2005 2:05 pm
by wonka
Have any of you guys heard of Tenchu: Fatal Shadows? It's coming out next week and I wanted to get some input on this game.