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Re: FYI ... New Terminal
Posted: Fri May 14, 2004 2:42 pm
by Shaddow
Man -O- Man I am so bloody sick of Mega. Syn ya have to figure out a way to get that program back on the right track, aint never seen you put out bad shit.
Mega just crashed again, woke up to my computer frozen and my char dead. I hate dp runs.
Re: FYI ... New Terminal
Posted: Fri May 14, 2004 2:56 pm
by BlackHaze
sounds good, and make it freeware so i don't have to keep a keygen on hand ;)
:wstupid:
Re: FYI ... New Terminal
Posted: Thu May 20, 2004 4:03 am
by Necrosaro420
VB.NET... lame, i won't be able to emulate it FreeBSD, why can't you use a language that is portable, like C/C++, it's not like it's extremely difficult...
object oriented programming is for the weak
Why whatever anyone else does is "Lame" but your stupid "game engine" with the monkey or whatever the hell it is that looks like his face is made of silly puddy isnt?
Re: FYI ... New Terminal
Posted: Thu Jul 01, 2004 7:52 pm
by SlipStone SourKnot
Add-ons can be just that.. Added on at a Later date.. I would personally just like to see a Functional program Aside from Megamud.. Cant wait.. hoping you guys can come up with a solution.. altho others in the above did mention some good ideas, im hopin there a side product :)
Re: FYI ... New Terminal
Posted: Thu Jul 01, 2004 8:53 pm
by allciaduh
yeah, some of these mega mud 'features' i could do without... no way to customize it, cant really do own 'scripts'... whatever you do, give it a simple language, ala telemate...
check out 'tera term pro' ... good language, needs updated ansi color though.
also, should be small, ie, little memory usage (and proc)