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Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
Posted: Sun Feb 22, 2004 12:08 am
by Ldap
I think Ldap's a bit confused... look at the title of the thread, jackass...
Uncalled for homo_bill :noway:
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
Posted: Sun Feb 22, 2004 11:45 am
by Hobo_Bill
awww, did I hurt your feelings?
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
Posted: Sun Feb 22, 2004 8:07 pm
by Ldap
hobos cant hurt my feelings.
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
Posted: Sun Feb 22, 2004 8:20 pm
by Hobo_Bill
hehe, good. it was more a "friendly" jackass than anything, no offense intended.
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
Posted: Mon Feb 23, 2004 12:45 pm
by Ldap
I know, which is why i didnt say anything really nasty :wordup:
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
Posted: Sun Apr 18, 2004 1:17 pm
by Shaddow
I have noticed people hate it when old threads are revived. BUT on the same end of that ugly stick, they hate it when you ask the same question in a new thread.
I installed Winterhawks pathes, and it kcufed everything right up, all of the old pathes are gone, simple places that mega didn't get lost going to like Orc Barracks? I have tried to copy the new files into the old files so I could have everything, yet mega didn't like that at all. How about making pathes that dont delete everything, but update only.
So without reinstalling and having to redo all my races/classes etc. etc. how do I get the old pathes back, because the new ones sure as hell dont work. Mega still gets lost.
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
Posted: Sun Apr 18, 2004 2:05 pm
by syntax53
I have noticed people hate it when old threads are revived. BUT on the same end of that ugly stick, they hate it when you ask the same question in a new thread.
I installed Winterhawks pathes, and it kcufed everything right up, all of the old pathes are gone, simple places that mega didn't get lost going to like Orc Barracks? I have tried to copy the new files into the old files so I could have everything, yet mega didn't like that at all. How about making pathes that dont delete everything, but update only.
So without reinstalling and having to redo all my races/classes etc. etc. how do I get the old pathes back, because the new ones sure as hell dont work. Mega still gets lost.
the v1.01 installer i made (http://www.mudinfo.net) has an option to leave your old files there. however, if you don't remove the old files you could end up with a lot of duplicate rooms and such. to get the old file back; uninstall megamud, delete the program directory, and reinstall it. then install winterhawks paths and choose not to delete the files.
p.s. i think you are the first person to complain about the paths in the 1,588 downloads. they aren't perfect, but they are 100x better then the default ones.
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
Posted: Mon Apr 19, 2004 10:06 am
by Hobo_Bill
grin, I haven't downloaded the paths, but my default paths seem to work just fine.. shrug.. to each his own.
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
Posted: Mon Apr 19, 2004 10:14 pm
by apathy
Plus I thought the Winterhawk paths were updated for a specific version on MajorMUD and on - not as a replace all. If your board is running, say, 1.11j (for god knows what reason), won't the WH paths just fubar everything since you didn't need the new paths?
And orc barracks... I just tested it and it works fine for me... 1.11p
Version problem?
Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ
Posted: Sun May 02, 2004 9:12 pm
by TheDarkOne
This is winterhawks web site and he has uptodate paths and maps
http://www.performancepcplus.com/majormud