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Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Wed Nov 13, 2002 2:12 am
by dxpac666
Name your updates like me so you sound real. SinisterMUD v5.01b. Workin on SinisterMUD v5.02a real soon :)

its a bitch workin around the monster regen problem, you assholes, so fix it for me :)

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Wed Nov 13, 2002 2:18 am
by Tristian
which dll are you using.. the real one or the faked one?

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Wed Nov 13, 2002 2:25 am
by War Hawk
Blah, why rename it! fine I'll have to think of a name...

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Wed Nov 13, 2002 3:07 am
by Tristian
just add the version numbers..

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Wed Nov 13, 2002 3:23 am
by dxpac666
yeah just add version numbers. it makes it sound real. lol. I've been doing it forever, and forever have people been talking about taking SinisterMUD and making it the default edited mud realm.

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Thu Nov 14, 2002 7:09 am
by War Hawk
MajorMud v1.11i.0b



Summoner Changed from Combat 4 to Combat 3

Summoner Quest Weapon speed increased from 3000 to 1500

More allowable Weapons for Summoner

Summon Spell Added - Summon Bat - sbat

-=> Level 1

-=> 4-12 Damage

-=> cost 1 Mana

-=> FREE in the store

Manastone Added

-=> Min Level 25

-=> Max Mana +20

-=> Mana Regen +50

-=> Pruchased at Blue Tower Armour Shop







dxpax666.... is that better?



(version MajorMud v1.11i.0a is everything before this post) :)

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Thu Nov 14, 2002 8:06 am
by Platinum
Summoner is high combat right now because....they have no spells. They will be a primarily spell-based class, but since they only have 1 level 1 spell, you have to let them be good somewhere, so combat 3-4 is suffice for now.



When we get a whole list of spells and everything working as pimp as we hope to..the combat may be lowered. It hasn't been discussed, we don't even know if the combat NEEDS to be lowered, because regardless of the nice staves you all see, the spells will be more worth it than swinging a staff.

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Thu Nov 14, 2002 9:46 am
by Speed
Oh, ok, just checking.

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Thu Nov 14, 2002 1:44 pm
by dxpac666
No no no you're doing it all wrong. Don't use metro's version number! Call it... uh... TreeMUD or something. Yeah. Haha. I'm jokin with ya.







SinisterMUD v5.01b

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Thu Nov 14, 2002 1:46 pm
by Platinum
It's..



I don't know.